So, when we left off a couple weeks
ago, Zell and Irvine needed to find a rope or something to maybe find
a way to save Rinoa from the cliff she fell off when Galbadia Garden
rammed Balam Garden.
Instead of finding that rope, the boys
go find Squall and the others and tell him what happened. Logical
thing, right. I can sort of understand why Squall's a bit frustrated
with that. The rest of the party's insisting that he go try to save
Rinoa personally when he's supposed to be in charge of this battle
we've got going on here.
Luckily for Squall, Xu calls him on the
intercom and tells him to take a party to the classroom and save some
initiates from a unit of Galbadian paratroopers. This gives him a
chance to tell Zell to go and at least try to find a damn rope to
save Rinoa with while he takes two others to the classroom and the
remaining person helps guard the front gate.
They really make a point of showing the
flying things the Galbadian troops use as boarding craft. Then
again, one will come in handy in a bit. But for now, we've gotta
take out four paratroopers and have the senior student take the two
initiates there to safety. One of the kids makes it, but the other
gets knocked on his ass when Gabadia rams Balam again. Squall and
the others have the chance to make sure everybody's all right on
their way up to the command deck to have a word with Dr. Kadowaki
about how things are going.
Squall admits that they're pretty much
fucked against Galbadia because Galbadia's got a full contingent of
soldiers while most of Balam's forces are still pretty much cadets in
training and initiates, so they may as well go on the offensive and
go down trying to turn things in their favor if they've gotta go
down. While they discuss that, Zell shows up and says he couldn't
even get back into the Quad again, let alone make an attempt at
saving Rinoa. Squall seems willing to just let her go so he can
focus on getting “his”ship and crew out of danger, but everybody
else, including Dr. Kadowaki, talks him into making that one last
valiant attempt to save her, saying that they'll go on in without him
while he goes after the girl.
While Zell, Quistis, Selphie, and
Irvine go to make their charge, Dr. Kadowaki takes Squall to the
flight control area so he can give Nida his orders and make a Captain
Picard speech to the crew, in hopes of inspiring them enough to
make it through the upcoming charge. I guess it works, as Nida says
everybody's really fond of Squall now, for some reason.
Once the speech is taken care of and
the order to ram Galbadia is given, Squall heads out to go after
Rinoa. I don't know what the hell his plan was when he left the
command deck, but he gets off the elevator on the second floor and
has to save the kid who got knocked on his ass again. Turns out he
somehow got separated from the upperclassman who was taking him to
safety. Once the kid goes running off, Squall gets a health meter at
the bottom of the screen and a Galbadian paratrooper busts in and
manages to get a couple shots at Squall before he can do anything.
We're given a few options of what to do, but the one we're looking
for involves finding the latch to the emergency exit that the kid we
just saved was screwing around with earlier. Swear to god, what
happens next is something I've seen talked about on What
The Fuck Is Wrong With You? at
least once in recent months.
Triggering the emergency exit makes
this big inflatable slide shoot out of an airlock, and both Squall
and the paratrooper go tumbling down and out for a daring midair
fight. For the life of me, I could not figure this one out, even
with the strategy guide. Part of what took me so long with this is
that I kept messing this part up, not realizing how easy and cheap
getting through this really was. You've just gotta block all the
trooper's attacks until Squall's given the opportunity to sucker
punch his opponent. If and when it connects, all it takes after that
is a couple swift kicks to the jimmy to get the trooper out of his
personal aircraft so Squall can use it to go rescue Rinoa.
And because this run of luck just has
to keep going for our heroes, Squall pulls it off. Once the pair is
safely to the entrance of Galbadia Garden, they have a “tender
moment.” They're still not quite ready to face the fact that they
at least want to fuck, if they're not actually in love.
As they go along the main entryway, the
rest of the party comes along, all happy because he proved them right
in thinking he could save her. And we have to pick a party to go
into the rival garden with. We're pretty much stuck with Squall and
Rinoa for now, so I'm going to put Selphie in the third slot because
she needs a few levels, really, and she's got a “Full Cure All”
option in her limit break, which seems like it could come in handy
now.
Since we're also at a save point and
I've got a busy day ahead of me as I write this, here's where I'm
going to stop for awhile. Hopefully not for two weeks again, but for
a couple days, I'm sure. So, until then, stay safe, have fun, keep
gaming, and remember, folks, don't jerk and drive!
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