It's been awhile since I've done any
writing, but I'm hoping doing something I enjoy will help get me back
into the swing of this.
I'd actually done a couple sessions of
just screwing around, trying to get my stats up with minimal success
at best, so after a little more of that this time around, I decided
to go for Semmit Cave and the Mythril on the bottom level. We'll be
coming back here in a while with that Josef guy who was supposed to
be keeping Hilda informed about the Mythril, but for now, we'll have
to deal with the main mission.
One thing I forgot to mention before is
that I'm playing this on Easy Mode, like I did with the original when
I did the Text Play of that along with Legend of Mana a few years
back. With that in mind, this entry in the series especially is one
that has its moments of going from really easy to really hard. In
this case, this was one of those times when Semmit Cave was a good
deal easier than I remember it being. The better news is that along
the way, everybody got some decent stat boosts, especially the main
party members.
Along the way through the cave, we run
into that Pavel guy, from Altair, who says he went in looking to get
some Mythril for himself but got caught in the process. I must
wonder if Hilda sent him in to investigate as well and he was just
saying different. At any rate, he tells us to go after the head guy
a couple floors down while he gets the others out.
It's been forever since I've played the
first game in the series, so I can't remember exactly what they did
with slime monsters there, but this is where we see the first of what
eventually became a rather broad array of such monsters, largely
immune to physical attacks but usually very weak to magic. In this
case, these ones are green, and weak to fire and ice, though mele
weapons can do some damage as well.
At the very bottom, there's a path with
a boss monster blocking the way to a treasure chest with the Mythril
in it. I guess all the screwing around trying to get my stats up was
worth something after all, because this boss, the Seargent, wasn't as
hard as I recalled. Having Maria's fire spell at level 2 was a big
help, as was having Firion's cure spell there. Of course, it's also
nice that Mindu's stats are way above everybody else's at this point
in the game, and he's got the Life spell as well. Only had to use it
once, on Gus, but after getting him revived and everybody's health
refilled, it didn't take long to knock the Seargent on his ass. As
will be a common thing for this game, we'll be seeing Seargents as
regular enemies from here on out.
Once that's all taken care of and we
have our magic metal, it's back to Altair, where Hilda first tells us
that because the Empire actually took a fair amount of casualties
taking over Fynn, they're working on a new superweapon called the
Dreadnaught. It's a heavily armed and armored airship that will
almost certainly bring victory to the Empire if it isn't stopped
somehow. It's being built in a place called Bafsk. Eventually,
that's going to be our job, but first, we've gotta deal with the
Mythril.
Once we show the Mythril to Hilda, she
tells us to take it to a guy called Tobol, who's hanging out in the
weapons shop. He'll get all excited about it and make weapons and
armor that will have a special guy selling them in the next few
weapons and armor shops along the way, until we get to a point in the
game where they'll either sell better stuff naturally or we'll be
finding it along the way.
For now, though, this is where I'm
leaving off. If I'm not mistaken, now that Tobol has his Mythril
boner, Hilda will tell us that it's our job to go to Bafsk and stop
the Dreadnought before it even takes off, if possible. We'll find
that out next time, though.
Until then, stay safe, have fun, keep
gaming, and DFTBA.
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