Even though this is another one of
those “way later than it should have been” sessions, it's also
one of those that kind of needed to come now.
When I left off last time, I was
partway through Oeilvert, which was
pretty much a big holographic planetarium and museum sort of thing
that we had to get up and running again in order to retrieve
something called the Gulug Stone for Kuja. What we learn from the
experience is that there was this place called Terra that had
experienced some sort of doomsday event that it's people were trying
to recover from. There's also the implication that the planet the
game takes place on is a parallel one to Terra.
Once
we see the presentation, we're allowed to go get the stone we're here
for and treated to a boss fight. I think part of the reason I had
such a sense of deja vu last time is that this is about where I quit
playing last time I made it very far in this game. This was in part
because the game glitched on me a bit on the way to the boss fight.
I'm not sure if the game glitched on me or I just got fed up with the
boss because I was having trouble beating it. The boss is a flying
machine of some kind, and this time I didn't have as much trouble
with it.
What I
did have trouble with is that I forgot how long it was going to be
before the next save point. Once we beat the boss I just mentioned,
Zidane and his party heads out and we cut back to Kuja's Desert
Palace, where Kuja himself tells the others that he's going to kill
them anyway because he's an asshole, as guys like him tend to be.
It's been so long since I started this part of the game I forget why,
but as luck would have it, Cid was out of his cage when the message
got sent, so it's up to him to let Freya, Quina, Amarant and Dagger
out before they get dumped into the lava.
That
part of the game's a timed button-mashing puzzle where Cid has to
sneak over to get a key set by a caged monster in order to stop the
trap Kuja's set. I was never much good at those, but this time I got
through it in one shot, though it did take me most of the six minutes
the game gave me. The second part of this puzzle is easy in that
there's a scale with four chess pawns by it. There's four choices of
combinations of three that can be put on, but it's easy enough to
figure out which one need to go on the scale, since it's the only one
without the wooden piece.
Once
the remaining playable characters are out, Cid tells them that he
heard some Black Mages talking about the puzzle to get out of the
castle, with the clue being that we need to turn them all on. It's
kind of a Not What It Looks Like Theater thing, because they mean
we've just gotta go lighting all the lamps we come to as we head for
the doors. It's really not hard so much as it is tedious and long.
Fortunately, the save point I was hoping for turns up in the library
section. This is where I'll be leaving off for now, with the hope
that I'll get back to doing the “work” part of these at a more
reasonable time going forward. We'll see, though.
Either
way, I'm hoping it won't be another five weeks before I post another
one of these. Until then, stay safe, have fun, keep gaming, and
DFTBA.
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