I might have had the artifact for Geo
for awhile now and not even known it.
After I posted the last issue, I looked
at my walkthrough, and it said the artifact for Geo is something
called the Tome of Magic. I've had that for awhile now, and I guess
it's about time I used it.
But first, the workshops and Professor
Bomb. Bomb has apparently just shown up at my homestead and taken
the liberty of renovating one of the rooms in my lab for me. It
needed to be done and I appreciate the effort, but really, it gets
kind of bothersome that people just keep showing up like this. The
magic student that put in the musical instrument room did the same
thing.
Anyway, Professor Bomb comes to tell us
how to build golems. Essentially, we can build our own robots in
this game. Not an easy task, to be sure, but at least we're finally
getting to a point where we can actually start using all the crap the
monsters have been dropping instead of gold and or experience. It
takes a weapon and three pieces of armor to build one of these
things, and the way I understand it, we only get to make three.
Kinda makes it so that a guy really has to know what he's doing in
order to really make it work.
There's also a section of the lab where
we can make our own weapons and armor, which I thought we'd be
getting into here as well, but it seems not. Maybe there'll be
something or someone in Geo that can help, so I guess that's the next
thing to do: actually plop down the Tome of Magic and get to looking
about.
So Geo looks a lot like a place you'd
find in a classic Sinbad
the Sailor movie. Rather Ottoman,
to be honest. But I came here looking for Elazul so I could help him
sort out his problems with saving his people. Of course, knowing my
luck, I just had to stumble across Gilbert the Horny Centaur again.
This time, he's flirting with Kathinja, one of the instructors at the
school of magic here. I guess he's Hot
For Teacher. Turns out Kathinja's students were right about
being worried that she'd turn them into stone with her gaze. She's
part basilisk and can do that. Unfortunately, this means I'm going
to have to put up with Gilbert making boner jokes now. It's not like
I wasn't going to do it myself anyway, but it's like we say at the
Cap-Page Board in
that it's just not as much fun if the thing we're making fun of makes
the same jokes we would in the same places we would.
Anyway, our mission this time involves
a student protest. They all have lame excuses to not want to go to
school, and I'm the one who has to convince them to go back in order
for Glibert to have a shot at getting his rocks off with Kathinja.
Not a hard task, really, but not as easy as one might think, either.
We all know how school is, right? There's always that one asshole
who's doing things just to be part of the in crowd, and he won't go
back until everybody else does. He's hiding in the items shop.
At first, I didn't realize that the one
guy I needed to talk to was actually even one of the students
involved with this. But after ten minutes of running around trying
to figure out how to end the mission, I finally had to go look it up
on the Legend of Mana Info site.
The good things to come of all this
running around were that not only did I find Elazul, whom I'll be
getting to next time, but I also found Southerbee and his mistress
Kristine. I guess we're not done with him, Hamson and Skippie just
yet after all. And there's also a handful of Final Fantasy
references at the magic acadamy.
Once that last student is convinced to
go back to school because all the popular kids have, too, we get to
see a little scene between Gilbert and Kathinja where Gilbert fails
to get his way with Kathinja just like he did with that lamp maker in
Lumina. Sadly, there's one more mission with Gilbert, too. But at
least this ending can be summed up with a little Spoony/MLP
smashup I found awhile ago.
With that, it's back home to tell Lil'
Cactus about it. Just my luck, even Cactus is making boner jokes
now. What a fool.
See you next time folks.
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