This one I knew was short, but it can
be a little tricky all the same.
What makes this such a bitch to deal
with is that whole business where the mission ends of Banon dies.
It's only really a problem while still on the river, but I suspect
it can get you if you're not careful on the overworld map, too. Once
there, it's a short trip to Narshe.
The Narshe Militia doesn't trust Terra
because of what happened at the start of the game. Why they're so
hard on Banon and Edgar, I don't know, but they both get punched in
the nuts as well. Even if they don't know Banon, how many people are
there who would be going around trying to impersonate royalty?
Probably more than I think.
Anyway, because we can't get in on the
main road, it's back through the mines we used to escape before.
It's pretty much all the same monsters as last time, but there's a
security system that we have to get past to get into the town.
There's a sparkly thing that shows the path to follow in order to
avoid getting caught. Doing it wrong gets the party surrounded by a
chain of sparkly things that won't let them move. Eight are silver,
one is gold. To break it, hit the gold one when it's in front of the
party. The others bring a party of monsters to fight before starting
over. It's worth it to fight the monsters once, just so they're on
the Veld next time we get there. Like I said when we were there
before, I hardly ever use most of Gau's rages, but it's still nice to
get them all the same.
Once that's all taken care of, it's not
too terribly much farther to town. The only other noteworthy thing
along the way is the Moogle Village in the mine. There's one
guarding something that we'll be able to get later on, once we
recruit Mog into the party, but that doesn't happen for a while yet.
There's also a Rune Edge in there. It's a good sword I usually use
on Terra or Celes because it helps their magic a little, I think.
After that, it's a fairly straight shot
back into Narshe, where we go back to that guy's house Terra woke up
in at the start of the game. The man who lives there is called
Arvis, and he's the local advocate for the Returners. Once all our
party members show up, he calls a meeting with the town elder and
tries to convince him and the council that they should side with the
Returners against the Empire. At first, the elder doesn't want to do
it because he's afraid to go to war, and when Cyan tells him that
Kefka poisoned Doma on the Empire's behalf, the elder says it was
just because they were working with the Returners.
Just then, a guard shows up and says
that Kefka has a whole phalanx ready to attack regardless because
they're supposed to get the esper at any cost. The elder realizes
that he's got no choice, so he tells our new, expanded party where
the Esper is and everybody troops off to the foothills where it's
hidden.
There's another multi-party battle that
takes place here, where we've gotta keep Kefka's soldiers from
getting to Banon and then send Kefka packing. I had intended to do
that part, too, but kept getting my ass handed to me by Kefka, so
I'll try again later and make a new issue about it. I'm sure there's
some stuff I'll have to replay, but we'll get to that next time.
Until then, stay safe, have fun, keep
gaming, and DFTBA!
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