Took me long enough, didn't it?
The random passing thoughts and weird ideas of Jesse Shearer. Content will range from essays to observations to art, and just about anything one can think of to put in a blog.
Showing posts with label 1994. Show all posts
Showing posts with label 1994. Show all posts
Sunday, August 30, 2015
Monday, August 17, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #056: Kefka's Tower, Part Six: The End, Part Three
This is going to cover multiple
attempts, just for the sake of convenience for all of us.
Friday, June 26, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #055: Kefka's Tower, Part Five: The End, Part Two
Why do I not remember this being quite
so tricky?
Tuesday, June 23, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #054: Kefka's Tower, Part Four: The End, Part One
This is going to be a short one by way
of a different sort of necessity than before.
Monday, June 15, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #053: Kefka's Tower Part Three: Lost In Kefka's Tower
So lost, in fact, that I can't even
keep the issue numbers straight!
Labels:
1994,
DFTBA,
Final Fantasy,
Final Fantasy VI,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Wednesday, June 10, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #051: Kefka's Tower, Part Two
Well, after having put it off for far
longer than I'd intended, I've at least made some progress, anyway...
Wednesday, April 8, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #051: Kefka's Tower, Part One
I'm not quite where I said I'd be
before I started the final dungeon, but I've been at this game for
long enough, I think, so I may as well just get on with ending it.
Labels:
1994,
DFTBA,
Final Fantasy,
Final Fantasy VI,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Sunday, March 15, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #050: Just Runnin' Around...
And maybe a game-specific update or
two.
Labels:
1994,
DFTBA,
Final Fantasy,
Final Fantasy VI,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Wednesday, February 25, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #049: Long Downward Spyro
You know, I'm just about out of game
here...
Labels:
1994,
DFTBA,
Final Fantasy,
Final Fantasy VI,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Wednesday, December 24, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #045: Holy Shart!
It's been awhile since I've done one of
these, and I'm at a point where playing some video games did me some
good.
Monday, December 8, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #044: Dragons 'N Stuff
I think I already got the Storm Dragon
when I got Cyan back. I kind of remember saying that it was easy
compared to what I had remembered.
Wednesday, November 19, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #043: Cyan Dreams In Doma Castle
It was a bear to get this done, but not
for the reasons you might think.
Tuesday, November 11, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #042: Hidon Cowboy!
It keeps taking me longer than I'd like
to get to these things, and I don't know why. I do, however, feel
kind of bad about it.
Monday, October 27, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #041: Jidoor, Wisconsin
Been away from this for longer than I'd
hoped again.
Thursday, October 16, 2014
Tuesday, October 7, 2014
Wednesday, September 10, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #038: Mildly Disappointing
If I did this right, the guy giving
clues at the Magic Tower didn't give me 100,000 gold worth of clues.
Sunday, September 7, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #036: Phoenix Cave Challenge
This is one of those things that's
worth the challenge.
Thursday, September 4, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #037: Magic Tower, Done Right
Once I got the Phoenix Magicite, this
wasn't so bad.
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