Been away from this for longer than I'd
hoped again.
Of course, it's also been a busy couple
weeks during which I had some computer issues taken care of. But
it's time for some fun now, so let's get back into Final Fantasy VI,
shall we?
When I left off last time, I said I
wasn't sure what I'd try to do next. Of course, I'd also been dumb
enough to leave the cart in the console this whole time, which causes
the damn thing to spaz out on me. Fortunately, nothing bad happened
this time around, and I remembered to take the stupid thing out when
I was done. I suppose I wouldn't be having this trouble if I'd been
doing that the whole time I've owned the system, but it's twenty-some
years too late to think of that.
Anyway, this time out, I parked my
party and airship at Thamasa last time, thinking I'd start off there,
but went pretty much straight to Jidoor because I remembered that
there wasn't much I could do there. Maybe later.
In Jidoor, there's rich guy Owzer's
house, which is full of paintings, plus Owzer himself and one more
party member: Relm. Owzer's house is a big place. We only got to
see the first floor in the World of Balance, but we'll get to see
more here. There's the stairs that go up to the art gallery, but we
can't go up because the lights are off. A voice tells us to stay
away and a force pushes the party back down the stairs. A book
appears on a table nearby. This is Owzer's journal, in which he
tells us how to turn on a new lamp he put at the foot of the stairs
and that he commissioned a big new painting, but some crazy shit
started happening once he got a proper artist to work on it.
There are a few paintings in here that
bring out monsters to fight. There's one of a chair that pulls the
party in and makes the party fight a knife-throwing dancer and four
cats. We'll be seeing that particular monster setup quite a lot.
Once we've beaten the monsters, a door appears where the picture was.
Through the door is a weird maze sort of place, full monsters, which
include not only the dancer and her cats, but a tumbleweed sort of
thing called Crusher and a bird thing called Vindr. The Crushers
seem to have something called Super Balls, as I won those from almost
every fight with them.
The first puzzle to figure out is how
to get into the maze, since the doors are hard to see because it's
supposed to be dark in there. There's door that's on the very far
left part of the first room. We've gotta go around and get in a
fight with a monster in a picture to get to it. After that, there's
a set of three doors, two of which are blocked and don't open.
There's a rotation to it that determines which of the three can be
entered. That's a factor because the door of the far left of the
three is the one that goes through.
From here, it gets a little hazy on how
to get through. In fact, now that I think about it, I shouldn't
really vouch for the accuracy of what I've said thus far this issue,
either. As I said last time, I've been through this game just often
enough that I can get through it without really thinking about it too
much, even if I do forget some specifics. That's kind of a bad thing
right now because I've been under a bit of stress, and I'd kinda
turned my brain off for part of this when I really should have been
thinking about how to describe how I got through to the boss.
Anyway, when I finally did get to the
bottom of the matter in Owzer's house, we find that somehow, Owzer's
been turned into a big blob of a guy. Can't remember if we saw him
before, but I don't remember him looking like that before. Could be
that we didn't see him before. My memory is going to crap on me, it
seems. And to think I'm not even 40 yet.
Owzer tells us that the painting is
possessed. For whatever reason, a monster took up residence in the
picture and won't leave. We see that Relm is the one that Owzer
commissioned to do his big new painting, which might be part of the
reason. Relm tells the party to come up and kick the monster's ass.
This monster switches between two
forms, both of which are weak against fire. It comes in handy to
have Terra in the party because she can use the Gem Box relic and
cast two fire spells per turn. The monster, a demon called
Chadernook, says it likes the girl in the painting and won't leave
unless we beat its ass. Fortunately, this really isn't that hard a
fight, all things considered. Relm joins when the fight ends.
After the battle, Owzer says he felt
compelled to have the painting made after he bought a fancy rock at
the auction house. He lets us have it because it's been nothing but
bad luck for him, what with the monsters in his house and all the
other weird shit on top of the demon. Turns out, he just gave us the
Magicite for an Esper called Starlett. I think I have all the spells
this one teaches with other Espers, and they teach a lot of them
faster.
And speaking of Espers that can be
bought in the Auction House, we can also get ZoneSeek there. I had
it once, but stupidly shut the game off without saving it because I
forgot how sensitive the controller was. It's a random thing to get
it, but worth it, because it's one of the few reasonably priced
things to come out of the Auction House. I think there's one more
piece of Magicite, too, but I'll have to research it.
As for next time, I'm not sure what
I'll do. Kinda like this time. Maybe Doma Castle or try to get
Strago back again. I think having Relm in the party has something to
do with that. No matter what, though, I will be back sooner than I
was this time. Until then, stay safe, have fun, keep gaming, and
DFTBA!
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