Once I got the Phoenix Magicite, this
wasn't so bad.
Better yet, once I'd managed to do
enough grinding to get Locke most of the way to the Life 3 spell, I
had enough gold to pay the dude who wanted the 100,000 to give us
some clues to cool stuff. He says there's a dude who lives in the
weapons shop in Narshe who has something he wants to give us, and
then goes on to say that there's the remains of an ancient castle
under the sands of Figaro, too, that we'll want to check out.
Before I went into the tower, I went to
see the guy in Narshe. He's got a piece of Magicite for us called
Ragnarok. It's got the Ultima spell, which is usually a pretty
damned good one to have. It's got a slow learn rate, but it's a big
help against the MagiMaster at the top of the tower. It's just as
important to have as the Life 3 spell, because it really speeds the
battle along.
Since the ruins under Figaro are a big
thing in and of themselves, I just went back and did the Magic Tower.
The Wall Ring relics really do come in handy, because they'll keep
the party alive on the trip both up and down. It's a rather tedious
climb, especially since all the battles are magic only, and all the
monsters are pallet-swaps of monsters we've at least potentially
already seen thus far in the game. What's worse is that they've all
got very similar names: Magic Lv., with a number divisible by ten
between ten and 90. On top of that, about half of them are undead.
That's an important thing, because using the Osmose spell to keep
your MP up is a good idea, but works against the party if it's one of
the undead versions.
Along the way, there are some good
items to be collected: a Relic called the Safety Bit that protects
against mortal magic attacks, a Genji shield, some Force Armor, and
at the top, another relic called the Gem Box. The Gem Box changes
the Magic command to X-Magic. This lets whoever uses it to cast two
spells per turn. There's another relic to be found that makes all
spells cost one MP to cast. Putting the two together makes a really
good magic-using character. But all the followers, minus Strago,
come up and trap the party, saying that it's Kefka's treasure and
should be returned. And that's when the MagiMaster comes in to kill
us all unless we've got Life 3 on. When it dies, it gives the party
ten Magic Points and a Megalixer. I can't recall what exactly it
does, but it's worth saving for the final battle.
The trip back down is more tedious than
the trip up. I suppose I could have tried using the Warp spell, but
I thought I needed to climb back down to get Strago, but he's still
under whatever spell brought him there in the first place. Since
that's the case, I just went back to Figaro to go after the ruins.
That's where I'll pick up next time. It seems like I'm forgetting
something, but I'm not sure what. I'll figure it out eventually.
Until next time, stay safe, have fun, keep gaming, and DFTBA.
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