Apparently, anything Balam can do,
Galbadia can do, too, but we won't officially find that out until
later.
It's worth pointing out because there's
a funny looking boat just off the coast of the town of Balam now, and
Galbadian troops have got the town itself under siege, making the
same threats that they did at Fisherman's Horizon. Essentially, the
place is going to get burned if the people don't at least say where
Ellone is.
The soldier guarding the entrance
explains all this, which sets Zell off, if he's in the party, since
Balam's more his home town than anybody's. Plus, his mom still lives
there. It's always a good idea to stop by there and see her, even if
Zell's not in the party, as I understand. Zell's mom has a way of
moving the plot along, I guess. So Squall talks his way into town so
we can go see her.
After we go talk to her, we need to go
to the docks and talk to a soldier with a dog. He says the captain
or whoever the ranking person we need to see had been fishing there
earlier, and we just missed him, as he'd gone to go cook his catch.
Where he'd gone was to Zell's place. His mom says he really made the
place reek with his fish before running off again to give it to the
troops at the train station. Now, I don't know if it was the kind of
fish he was using or that he couldn't cook for shit, but all the guys
at the station were acting like they were about to blow chunks from
eating it.
From there, it's back to the docks to
find the dog again. That dog will lead us to the train station
again, where he flushes Fujin from the train. We'll have to fight
him outside the hotel after his partner gets mad at him for being a
screw-up. He's got life and protect spells, which I needed to stock
up on, so I took some time to do that.
Once he goes down, the party can make
way into the Balam Hotel, where we find Raijin, who's rarely very far
from Fujin. On top of Aero and life spells, that I finished stocking
up on, Raijin also has a new guardian force called Pandemona, which
can come in handy.
After we beat the duo, they say that,
at least for now, they're done with Garden because they're too loyal
to their friend Seifer, who works for the Sorceress now. Next time
we see them, should I make it that far in the game, it'll be a real
fight instead of still kind of holding back like they apparently had
been before.
It's an oddly emotional parting of ways
for Squall, though he can't or won't say as much because he's, well,
Squall. From there, it's back to the Garden, where Quistis, Nida and
Xu want to know where we're headed next. The next official
destination is supposed to be Trabia Garden so that Selphie can see
what's become of the place.
Before heading there, though, I went to
Dollet to find the pet shop there because I needed to pick up some
items for my guardian forces. In fact, these are the only ones I'll
use on these things. They're called amnesia greens, which make them
forget skills they've already learned. That comes in handy because
there's some that lead to stronger, similar skills that are more
useful. Making them forget some makes room for the newer, better
ones.
After I got that little errand run, I
went to where Trabia Garden is, so that's where we'll pick up next
time. Until then, stay safe, keep gaming, have fun, and DFTBA!
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