Well, at least this game is interesting
when things are happening.
Its
being any good is still very debatable, but at least it's
interesting.
When
we last left off, the plan was to go talk to Cid and Edea about
finding where the White SeeD Ship might be. She says it might be
hiding out in a cove somewhere in the Centra region of this world's
map. That's kind of like me telling somebody who asks me about
fishing in my home state to “try one of the bays along the river”.
It does narrow it down some, because around here, when we say “the
river”, we mean the Missouri River, but it's still not much help
simply because it divides the state pretty much in half from north to
south and then forms the eastern third or so of the border with
Nebraska. Essentially, just telling them “the river” still
leaves quite a lot of ground to cover, and I really only know much
about the little parts around Oahe and Gavins Point Dams.
At
least she does give us a letter to show the person in charge of the
boat so they can know who we are and why we're there. Given the way
things tend to go in this game, it'll be enough. So that leaves us
with the trick of actually finding the ship we're looking for.
Calling
it a trick is pretty much how it was, too. I just happened to
stumble across it as I was trying to get out of the chain of islands
to the north of Edea and Cid's wrecked house. Once aboard the ship,
I'm reminded again why I get frustrated with these characters. First
thing Squall and the party (in this case Quistis and Rinoa) do once
they get aboard is find the person in charge and tell him that
they've come to see Ellone because Edea wants to see her. This
doesn't go well because the ship's crew thinks that Edea's still evil
or possessed or whatever, so the guy in charge says no deal and runs
off.
Now,
why Squall doesn't just give the guy the letter right there, I don't
know. Granted, all these characters are in their late teens and
early twenties, and I'll admit, I wasn't exactly the sharpest guy
ever at that point in my life, either. Hell, it can be argued that
not much has changed in the fifteen or twenty years since then. But
then again, I wasn't supposed to be a professional soldier at the
time, either.
So,
anyway the head guy goes running off, and Squall and the others go
chasing after him. Just as they're about to catch him again, they
run into Zone and Watts again. Couldn't forget about these
numbskulls, I guess. Turns out, they've been on the run since we
last saw them in Timber. After they'd exhausted all their brilliant
escape plans, their last-ditch effort to stay alive was to jump in
the ocean and swim for it. Fortunately, they got lucky and came
across the White SeeD ship, who brought them aboard and took them on
as crew.
Zone
has two special items for the party if we found a magazine called
Girl Next Door all the way back on Disk One. Talking to him three
times on the bridge of the ship will prompt him to notice that you've
got it and beg for it. Our options are to tell him no, sell it to
him for 25,500 gold, or just give it to him. To get the special
items from him, we have to just give it to him. I'll be nice enough
to do that just for the rare playing card he's got, though I'm not
sure I'll ever use it or the Rename Card for G-Fs he gave me.
In the
head guy's room, it turns out that everybody on this ship is the same
level fucktard that Zone and Watts are. I'd call him the captain,
but that's really not an accurate descriptor for him. Even he admits
that, and that there hasn't been an actual commanding officer aboard
since Edea got possessed. He then goes on to explain that after we
turned Ellone over at Fisherman's Horizon, they'd been trying to find
a safe place for her, as far away from Galbadia and Edea as possible,
with just about as bad a time of it as they could have. Eventually,
the Galbadian navy caught up with them and tried to blow them up in
order to get Ellone. Just before that could actually happen, though,
a fleet from Esthar showed up and offered to help them. I can
understand the mistrust here, as Esthar hasn't exactly been made out
to be the best government ever itself, but this is one of those
situation where beggars can't really be choosers.
Because
I guess she was tired of hanging out on the Ship of the Dumbed,
Ellone calls out to a passing Esthar ship before somehow managing to
jump aboard. With that, both nationally-sponsored naval fleets just
bugger off for some reason. The best assumption anyone can make is
that Ellone is in Esthar. Checking that out's gonna be a trick,
because we're going to have to find a way to get there. I know it's
going to involve getting around the train bridge that makes up
Fisherman's Horizon. But getting all that take care of is for the
next issue or two, because I know there's at least one other area to
get through along the way.
Until
then, stay safe, keep gaming, have fun, and DFTBA! And check out
this
edition of Final Fantasy Tonight for some important information
about the near future.
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