Generally speaking, I try to keep the
swearing to a minimum in these things because I don't always know who
reads them, but in this case, there's good reason to make an
exception.
There's Tonnberrys in this castle. God
damned Tonnberrys in this fucking castle. I mean, I'm pretty sure I
knew they were coming, even the first couple times I played this game
when it was new because by then, the damned things were kind of a
thing, to turn a phrase, for the series. I'll say more when I get to
the relevant part, of course, but it's still frustrating that I ran
into as many as I did relatively unexpectedly.
But yeah, once we get past the room
with the save point, the castle is all topsy-turvey and inside out
and stuff. Really gotta make an effort to remember where you're
going and how to get out in this place. There are a few places where
we have to go down and back up or up and back down, depending on
perspective, to get where we're going. Took me a bit to figure out
where I was supposed to be going in a couple spots. On the way in,
it was because I didn't think to look for the thing that looked like
a ladder. When I found it, most of the rest was easy enough. One or
two floors later, there was a room with a relief sculpture on the
wall that Zidane can look at, push, pound on and then think about for
a minute before moving on. Not sure what exactly the deal with it
is, or if it does anything.
This is the room where I ran into the
Tonnberrys. These things have always been nasty, regardless of the
game they're in. The first game I know of where they show up in is
actually 6, where there's one called a Pug in a chest. I think I
mentioned where that was when I did my Text Play of it some years
ago. I'm pretty sure they're somewhere in 7, too, but I don't
remember having ever made it to where they are. Tonnberrys are part
of a side quest that leads to a summon in 8 that I didn't bother
with, and I doubt I ever will now. I'll be getting to why that is in
another post. And they're here, now, too, and the fact that I can
run into more than one in a fight annoys the hell out of me here for
reasons I'll be getting to soon enough again. In all cases, the
biggest problem is that they have one-hit kills that do 9999 points
of damage, and I'm not sure anybody can get their health that high,
let alone higher.
In the back of the room with the
Tonnberrys and the carving is a lift that goes to the end of the
dungeon. Amarant is there and says he's the winner because he got
there first and then buggers off, aparently leaving the party for
good. We'll see about that soon enough, though, in relation to what
I was saying about the Tonnberrys a minute ago. In the room we come
to, there's a wall with some mirrors on it. Each mirror has an
inscription about earth, wind, fire, and air, and they're on the wall
in positions on a map roughly similar to where the elemental shrines
were in the original game. Zidane takes them all down and causes the
boss to appear.
Said boss is a shrimplike thing called
Taharka. That probably should have been my clue to use Ramuh on it,
since I didn't have Vivi to do thunder spells on it. Kinda made
things harder on myself by not figuring that out sooner than I did,
but I still came through OK.
On the way back out, I forgot where the
correct door was. It's actually under the middle walkway.
Otherwise, getting out wasn't so bad, either, though I did run from
most of the monsters. I did get the Doom blue magic for Quina along
the way, from a monster called Vetran.
Once we get back to more or less the
entrance, Quina stumbles on a pit trap in the floor, which makes what
happens when we get all the way back out just that much dumber,
really. When the whole party is reunited outside the castle, the
others tell Zidane that they didn't see Amarant come out. I'll give
them that it's reasonable to think that he's still in there, and that
it might even be worth going back in for him. Thing is, though,
Zidane tells the others to wait outside for him because he's gonna
balls it and go in after Amarant all by himself, because he's a big
boy like that or something. I know Zidane's motto is that he doesn't
need a reason to help people, but this is one of those moments where
it seems like he doesn't need a reason to be a dumbass, either.
See, the entire point of the conflict
between Amarant and the others is that Amarant doesn't think he needs
others to help him do what he thinks he needs to do. This would be a
great chance for our hero to prove him wrong by bringing two other
party members along to tell their runaway friend that hey, we're here
to help and our chances of getting out of here alive are better as
four than they are as one or two. But no, Zidane's gonna go it alone
because that's how he rolls. So I left off with just Zidane back at
the save point again. We'll pick up there next time. But first,
I'll do some of the other
Final Fantasy games I'm playing right now. Regardless, until next
time, stay safe, have fun, keep gaming, and DFTBA.
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