It's also the obvious Star Wars line to
use here, and I suspect it'll turn up in that LP I mentioned last
time when the guy doing it gets to this part of the game.
The prep work I said I needed to do at
the end of the last one of these wasn't entirely unneeded. I just
didn't get the right stuff and wound up overprepared in the wrong
ways. I'll get to how and why in a bit.
First, though, we'll start with the
boss fight I think we all knew was coming here. Turns out, it wasn't
as far off or as hard as I kinda remembered it being from the last
time I did it. When the party goes into the Colosseum, they're going
right through the main combat area right away. There's a doorway
that leads to a viewing area where the Emperor is sitting to watch
the fight. That gets barred shut and the Emperor himself announces
that we're gonna be the ones fighting for the princess.
The monster he sics on us is a
Behemoth. It wasn't as hard a fight as I remembered because I knew
to be working on my stats and to have them up for this part of the
game. Granted, it was still a hard fight, but a lot of the normal
battles either side of it were harder by comparison. When the battle
is won, the Emperor addresses Firion by name and then has his guards
throw the party in the dungeon.
None of this should come as a surprise
to anyone. Even by 1988, it was kind of a trope for this sort of
thing to be a trap, and of course the main villain knows who the
heroes are. After all, they're about the only ones in the world
capable of getting anything done, and he wants them out of the way as
quickly as possible.
Of course, even the party's time in
lockup isn't all that long or difficult. Not long after everybody
comes to, Pavel comes along and gets the guard out of the way, then
opens the cell for our heroes before buggering off, for at least a
good long while. There are a few good items in here, including an
antidote that's oddly guarded by a monster.
There's also a lot of other monsters in
this dungeon, and they tend to be harder than the boss we fought at
the start. There are a few that take both HP and MP with each hit,
most notably, one called the Parasite. There's also an undead
monster that can use the Break spell, which turns its targets into
stone. This one actually got me a couple times. The first time, the
party got wiped out because I fell into that old bad habit of mine,
needing to be clever about things. Two characters got turned to
stone, the other two died. The second time, it only worked on
Gordon, and I found out the hard way that the Esuna spell doesn't
work on it, at least right now. From what I've come to understand,
that might change as I level it up. For now, though, I guess I need
Gold Needles or Soft potions or whatever the curative item for the
Stone status effect is in this game.
Not long after, the party comes across
Princess Hilda and rescues her. Gordon leaves the party to get her
out safely. Fortunately, once we're through everything here, the
rest of the trip isn't so bad. Better yet, things get even easier
once we're on the ship and headed east towards Altair.
Once we get to Altair, there's this
royal guard dude standing right by the entrance who says everybody
important's gone to the north and made camp just outside Fynn,
because they've come up with a plan to retake it. For now, though,
the important thing is that the Inn's still available, because I
needed to heal up before saving and calling it a night on this. I'll
get started on the whole “retake Fynn” thing next time. Until
then, stay safe, have fun, keep
gaming, and DFTBA.
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