It would be nice if I could get this
part of the game done in two or three parts, but this is where the
game really starts kicking you in the teeth, especially if you play
the way I do, so it's hard to be sure how long this'll take.
Granted, the Let's Play of this game
that that HCBailly guy's doing on YouTube right now is showing a
better strategy for this than I usally use. Then again, he tends to
put way more effort into this sort of thing than I do. My play
style's closer to a different Let's Player called AppleGodZMG, in
that he also seems to be doing this sort of thing as mostly a way to
kill a little time when not at work. With that in mind, if I'd had
my shit together after work the night I wrote this, I probably would
have done some Final Fantasy 9 instead of chilling out watching
Twitch streamers and doing this after.
Anyway, on with the game. As I ways
saying at the end of the last issue, we're off to retake the castle
at Fynn. We're making a good start this time, or at least as good a
start as possible, playing the way I do. There's the village of
Gatrea between Altair and Fynn, and you'd think that's where Hilda
and Gordon might set up their base for the attack, what with there
being permanent structures and a shrine and all. Instead, they've
got an encampment made up of tents and the like. It's actually
Gordon who tells us we need to go into Fynn ourselves to take care of
the Empire for them. It's just going to be Firion, Maria and Guy
going in to do the hard part and clear out the castle. I'd kind of
hoped they'd have a fourth party member for us there, but no such
luck. He says it's because we've done so well on all our previous
missions
The City of Fynn is pretty much the
same as it was last time, so no point in screwing around there.
Naturally, there's monsters loose in the castle, since the Empire's
in charge there, too. I think the weakest things in there are the
Warlocks, which are magic users. There are others of that sort
called Wizards and Sorcerers, too, which are incredibly worse, which
is not helped by the fact that they show up with other, more heavily
armored enemies called Seargents and Captains. At least the drops
are decent, but considering all the damage these things can do, it's
no surprise that most of my party's stats went up thanks to my being
dumb enough to explore a little bit before going ahead with the main
quest. I at least got new spells for Firion and Maria. I got one
called Aura for Firion, which is supposed to boost attack power
against “various foes”, as the game puts it, and I gave a Drain
spell to Maria, which can take health from enemies and give it to
her.
There's a dude waiting for the party at
the start of what is the correct route through all this. I think
that might be the fourth party member we so desperately need right
now, but I'll get to that next time I do this game. The plan right
now is for that to be awhile because I've got things I need and want
to do after work the next couple days and then finally get back to
Final Fantasy 9 after that. So until then, stay
safe, have fun, keep gaming, and DFTBA.
No comments:
Post a Comment