So, we've got Gau back, anyway.
Since the game tends to cycle through
the monsters available on the Veld, meaning that not all the ones
we've encountered thus far are available at any one time, and there
are no recent ones available, I figured that once I had Gau back in
the party, I figured I'd look around the Cave on the Veld, which is
where we went through the Serpent Trench when it was under water.
This time, though, there's guys there
who tell us how to find Gau, in case we either didn't know or had
forgotten. One also mentions a dragon that lives in a forest north
of the Veld. It's one of the eight that was released at the end of
the world. We'll get to those eventually, because I do believe
there's some sort of reward for taking out all eight dragons.
We also find something called the Rage
Ring, which I do believe is a special Relic for Umaro the Yetti, who
will join the party in Narshe, once we get Mog back in the party as
well. Umaro's the other unlockable character in this game, and he'll
only join if Mog tells him to. The Rage Ring is in a trap box
guarded by a monster called Allo Ver, which is an undead monster that
can use doom attacks on the party. Fortunately, the trope about fire
and healing magic works on him, so it's not a bad fight. We'll go for
Mog and Umaro eventually, too. But first, we've got somebody else to
deal with, and there's some debate as to just who it's supposed to
be.
The party member we actually find here
could either be Shadow or Realm, depending on if we waited for Shadow
when the Floating Island was going to blow up. Since I did, it's
Shadow we find all busted up in the cave. We'll have to fight two
very strong SrBehemoths as boss monsters to rescue him. One comes
from the front, the other from behind, once the first is beaten. The
item drop, which includes a Behemoth Suit, and the dialog seems more
geared for finding Realm, because the party says “Let's get her
back to Thamasa.” after the fight, when Shadow is established as
male and can't equip the armor we got from the fight.
Back
in Thamasa, we get to see the real end of Shadow's dream, where he
tells a dog, presumably his own dog Interceptor, that he's leaving
because he wants to make a peaceful world “for the girl,”
presumably Realm, who is his daughter, by implication. Shadow tells
us to relax and leave him to sleep off his wounds, because
Interceptor will stand guard. We'll somehow have a chance to get him
back by betting the Striker, which we found in the cave, at the
Colosseum, and fighting him one-on-one.
There
are a few ways we could go here, but I'll decide that later. Since
I'm in Thamasa, and the Ebbot's Rock thing is convenient, I might go
for that. But as I said, that's for later, as it's late and I should
get some sleep. So, see you next time, friends and neighbors, and
DFTBA!
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