For as much as I claim to like this
game, you'd think I'd be putting more time into it than I have been
lately.
So, I started this off with a little
wandering about because I really wasn't sure which party member I
wanted to go retrieve again. At first, I decided that I'd put Umaro
and Gau in my party with Sabin and Mog and run around the Veld for
awhile. That was not such a smart idea. I'd forgotten that the two
unlockable characters in this game are both auto-battle party
members, which means that Umaro will pretty much just go nuts
attacking things. In most situations, that's OK, but not so much on
the Veld, because if Gau's out learning attacks from monsters and
gets attacked when he comes back, he'll just run off again. So, that
won't be what we do for now.
Instead, I went looking for more party
members. There's one clue in Thamasa that says something about
monsters attacking in Doma Castle when people try to sleep there. I
can't remember if I've checked this one out yet this time around.
Either way, there was nothing there I could do just yet, so I just
collected up the items and went on my way.
The next place I tried was a place
called the Magic Tower. This tower is used by a cult that worships
Kefka. Makes sense, since he's pretty much a god, with nobody
willing or even able to oppose the guy. Strago's amongst the
faithful, chanting and marching outside the tower. There's also
three guys off in a corner to the left. One says he wants 100,000
gold for something special. I'm about 80,000 gold short. The other
two say that the folks in the conga line won't talk to us and that we
can only attack with magic on the way up to the top to get another
special treasure. There's a fourth relatively sane guy there who's
trying to jump up the tower to get the second treasure.
This is a quest that I was grossly
underprepared for. My excuse here was that I wasn't exactly planning
on it when I sat down to play this time around, so things didn't
exactly go well. There are a few supplies I'm going to have to stock
up on for my next go. It'll come in handy to have a few more items
that restore magic points. The tower is arranged in sections, and
there's at least one section where the monsters are all undead. What
makes that section suck is that it makes the otherwise good strategy
of using the Osmose spell to keep your characters' MP up goes out the
window, because all such spells are reversed and will drain the
party's MP instead.
But that's only part of what went wrong
this go around. I got through the part with all the undead magic
monsters in relatively good shape, in spite of the berserk spells
they use. What got me was a party of monsters in the section
immediately after. They can use Life 3 spells and also some
super-powered black magic spells that hit both parties regardless.
The specific battle I was in wound up getting my party killed, which
would have been bad enough, but the game glitched out on me, too.
Essentially, what happened was that one of the monsters had cast Life
3 on one of my characters, which caused them to come back to life
after the party had been wiped out. That same character was killed
again the next round, but then the other monster in the party somehow
managed to cast the Pearl spell after my whole party was dead, and
the game locked up. I suspect this is something to do with the way
the game was programmed, because there are quite a few
well-documented
glitches in the game, some of which have some rather interesting
effects. I've experienced a few of them myself, even before I had
reason to think my console was going bad on me like I did when I was
going through Lufia and the Fortress of Doom
awhile ago.
So,
anyway, with my party dead and the game glitching out on me, I think
I'll call this a night and remember to stock up on the right kinds of
items before I go in on this again next time. Until then, see you
next time, folks, and DFTBA!
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