Since I needed to do a little anyway...
I figured I'd do a little level and AP
grinding here, because I needed to get Amarant's abilities learned
before I got to a place with a Synthesis Shop that might let me use
some or all of the otherwise low-level weapons and armor I'm carrying
for the party into better things. It gets tedious, but it's a
necessary evil in games like this. It's boring enough to have to do,
much less read about on a blog like this or watch in a Let's Play
video. This is why most of the Let's Players I've watched on a
regular basis tend to leave a lot of it out of their videos.
In this particular case, though, there
is one thing kind of worth mentioning. As I would hope I mentioned
before, there are friendly monsters that the party comes across from
time to time in their journey. Generally, they'll ask for an item of
some sort and reward the party with an Ability Point bonus, as well
as a better item, in some cases. This time, I came across the
friendly Nymph in a grassy area near the Iifa Tree. This time, she
wanted some Ore, which I was happy to give up, since it's one of
those items that's way more common than it really needs to be. In
excange, the party gets 30 AP and an Emerald accessory.
This is something I might not have put
up, but it did get me to thinking about something. See, something
that had been more or less a trope in this series is that the main
story involved searching for magical stones of one sort or another.
It's something that held true for seven of the first nine games,
including this one, with Final Fantasy II
and Final Fantasy VIII
as the only exceptions. In this entry, the magical stones are all
precious and semi-precious stones that I'm pretty sure exist in the
real world, as they tend to have the ability to bring out a
Summoner's ability to call forth their mystical creatures, beings and
entities. In many cases, they also have other mystical properties
that the other characters can use.
I'm
bringing all this up because the Emerald is one that starts getting
into the mid-level ones for this sort of thing, and it doesn't have a
summoned monster associated directly with it, nor does it have any
skills or abilities for Dagger to use, even though she's supposed to
be the main summoner and white mage in the game. I'll have to check
my understanding of this at some point, but if I recall, I guess the
Emerald does affect the way Eiko's Carbunkle summon works. I'm
pretty sure there are three different spells it uses on the party,
and which one of the three it actually uses depends on which of three
of these gems she's got equipped.
I know
the MacGuffin changed in the immediate successor to this game and
never went back, but I really don't know what, exactly, it got
changed to. I've seen a few streams and bits and pieces of Let's
Plays of FF15, and I gotta say, it looks good enough that I may want
to eventually try it.
Even
if this didn't really amount to much, it was nice to have an excuse
to talk about the series for a change, which is something I enjoy
doing from time to time. Next time, I'll try to have the issue be
about going back into the Iifa Tree and moving on with the plot, but
there'll be more grinding first, even if nothing important happens.
Until then, stay safe, have fun, keep gaming, and DFTBA!
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