This one I knew was short, but it can be a little tricky all the same.
What makes this such a bitch to deal with is that whole business where the mission ends of Banon dies. It's only really a problem while still on the river, but I suspect it can get you if you're not careful on the overworld map, too. Once there, it's a short trip to Narshe.
The Narshe Militia doesn't trust Terra because of what happened at the start of the game. Why they're so hard on Banon and Edgar, I don't know, but they both get punched in the nuts as well. Even if they don't know Banon, how many people are there who would be going around trying to impersonate royalty? Probably more than I think.
Anyway, because we can't get in on the main road, it's back through the mines we used to escape before. It's pretty much all the same monsters as last time, but there's a security system that we have to get past to get into the town. There's a sparkly thing that shows the path to follow in order to avoid getting caught. Doing it wrong gets the party surrounded by a chain of sparkly things that won't let them move. Eight are silver, one is gold. To break it, hit the gold one when it's in front of the party. The others bring a party of monsters to fight before starting over. It's worth it to fight the monsters once, just so they're on the Veld next time we get there. Like I said when we were there before, I hardly ever use most of Gau's rages, but it's still nice to get them all the same.
Once that's all taken care of, it's not too terribly much farther to town. The only other noteworthy thing along the way is the Moogle Village in the mine. There's one guarding something that we'll be able to get later on, once we recruit Mog into the party, but that doesn't happen for a while yet. There's also a Rune Edge in there. It's a good sword I usually use on Terra or Celes because it helps their magic a little, I think.
After that, it's a fairly straight shot back into Narshe, where we go back to that guy's house Terra woke up in at the start of the game. The man who lives there is called Arvis, and he's the local advocate for the Returners. Once all our party members show up, he calls a meeting with the town elder and tries to convince him and the council that they should side with the Returners against the Empire. At first, the elder doesn't want to do it because he's afraid to go to war, and when Cyan tells him that Kefka poisoned Doma on the Empire's behalf, the elder says it was just because they were working with the Returners.
Just then, a guard shows up and says that Kefka has a whole phalanx ready to attack regardless because they're supposed to get the esper at any cost. The elder realizes that he's got no choice, so he tells our new, expanded party where the Esper is and everybody troops off to the foothills where it's hidden.
There's another multi-party battle that takes place here, where we've gotta keep Kefka's soldiers from getting to Banon and then send Kefka packing. I had intended to do that part, too, but kept getting my ass handed to me by Kefka, so I'll try again later and make a new issue about it. I'm sure there's some stuff I'll have to replay, but we'll get to that next time.
Until then, stay safe, have fun, keep gaming, and DFTBA!