Took me long enough, didn't it?
The random passing thoughts and weird ideas of Jesse Shearer. Content will range from essays to observations to art, and just about anything one can think of to put in a blog.
Showing posts with label Final Fantasy VI. Show all posts
Showing posts with label Final Fantasy VI. Show all posts
Sunday, August 30, 2015
Monday, August 17, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #056: Kefka's Tower, Part Six: The End, Part Three
This is going to cover multiple
attempts, just for the sake of convenience for all of us.
Friday, June 26, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #055: Kefka's Tower, Part Five: The End, Part Two
Why do I not remember this being quite
so tricky?
Tuesday, June 23, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #054: Kefka's Tower, Part Four: The End, Part One
This is going to be a short one by way
of a different sort of necessity than before.
Monday, June 15, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #053: Kefka's Tower Part Three: Lost In Kefka's Tower
So lost, in fact, that I can't even
keep the issue numbers straight!
Labels:
1994,
DFTBA,
Final Fantasy,
Final Fantasy VI,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Wednesday, June 10, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #051: Kefka's Tower, Part Two
Well, after having put it off for far
longer than I'd intended, I've at least made some progress, anyway...
Wednesday, April 8, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #051: Kefka's Tower, Part One
I'm not quite where I said I'd be
before I started the final dungeon, but I've been at this game for
long enough, I think, so I may as well just get on with ending it.
Labels:
1994,
DFTBA,
Final Fantasy,
Final Fantasy VI,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Sunday, March 15, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #050: Just Runnin' Around...
And maybe a game-specific update or
two.
Labels:
1994,
DFTBA,
Final Fantasy,
Final Fantasy VI,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Wednesday, February 25, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #049: Long Downward Spyro
You know, I'm just about out of game
here...
Labels:
1994,
DFTBA,
Final Fantasy,
Final Fantasy VI,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Thursday, November 27, 2014
Wednesday, July 9, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #031: Shadows of Ideas
OK, so Ebbot's Rock wasn't quite the
correct place after all.
Thursday, July 3, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #030: All The Rage
So, we've got Gau back, anyway.
Wednesday, June 25, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #029: Belly Of The Beast
OK, kind of a change in plans, here,
friends and neighbors.
Wednesday, June 18, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #028: Setzer, Daryl, and Daryl
So I went for a Newhart
reference. It almost kind of fits.
Wednesday, June 4, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #027: Doubling The Party
This is where things start to get
interesting.
Tuesday, June 3, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #026: Traveling the Serpent
This time, we go from one end of the
former Serpent Trench to the other, and just a little bit beyond.
Monday, May 26, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #025: Brave New World
It's a brave new world, though it's not
quite what Aldous Huxley wrote about. Let's have a look around,
shall we?
Thursday, May 15, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #024: The End Of The World, Part Two
The only reason this part was harder
than it had to be was because I made some stupid mistakes and poor
choices.
Tuesday, May 13, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #023: The End Of The World, Part One
I honestly don't remember this part of
the game being quite so hard...
Subscribe to:
Posts (Atom)