I've gotta be missing something here. I've just gotta be.
What exactly it is I'm missing and how I might go about changing that, I don't know.
I say that because I spent the better part of an hour running around in Lunatic Pandora, and all I got for my trouble was three rounds of Squall's salary, which is at level 9 now, for some reason, and the knowledge that the only path that actually lead anywhere was the one I took by mistake at the end of the last issue.
There are plenty of other paths to take, of course, and a lot of them actually look like they should go places but wind up in dead ends. There's only one that I can recall ending with a blocked path. All the others looked like they should go someplace but don't. Several of them were in tunnels or down staircases, and there was even one that led to a metal ladder that looked like it went down someplace, but the party couldn't use it.
There are a couple special abilities I could get for my guardian forces while I'm still in here. The Galbadian soldiers and machinery in here is kind of good for the AP, I suppose. Then again, as I understand it, that's going to be true of the normal monsters on the world map when I finish this next part anyway. I still may grind for the AP to get the abilities anyway, but not do an issue about it.
It's kind of a funny thing, now that I think about it. I've been meaning to get this game over and done with for a while now, so I could move on to something else, and now that I'm at a part where the plot actually moves along at a decent pace for a change, I want to take my time with it. I kind of feel like a cat at an open door, making my owner hold the thing open while I just stand there, letting the breeze blow in my face while I make up my mind about what to do.
Either way, I think the next issue will be about me just going ahead with the plot. It's about time for that.
Until then, stay safe, have fun, keep gaming, and DFTBA!