I've gotta be missing something here.
I've just gotta be.
What exactly it is I'm missing and how
I might go about changing that, I don't know.
I say that because I spent the better
part of an hour running around in Lunatic Pandora, and all I got for
my trouble was three rounds of Squall's salary, which is at level 9
now, for some reason, and the knowledge that the only path that
actually lead anywhere was the one I took by mistake at the end of
the last issue.
There are plenty of other paths to
take, of course, and a lot of them actually look like they should go
places but wind up in dead ends. There's only one that I can recall
ending with a blocked path. All the others looked like they should
go someplace but don't. Several of them were in tunnels or down
staircases, and there was even one that led to a metal ladder that
looked like it went down someplace, but the party couldn't use it.
There are a couple special abilities I
could get for my guardian forces while I'm still in here. The
Galbadian soldiers and machinery in here is kind of good for the AP,
I suppose. Then again, as I understand it, that's going to be true
of the normal monsters on the world map when I finish this next part
anyway. I still may grind for the AP to get the abilities anyway,
but not do an issue about it.
It's kind of a funny thing, now that I
think about it. I've been meaning to get this game over and done
with for a while now, so I could move on to something else, and now
that I'm at a part where the plot actually moves along at a decent
pace for a change, I want to take my time with it. I kind of feel
like a cat at an open door, making my owner hold the thing open while
I just stand there, letting the breeze blow in my face while I make
up my mind about what to do.
Either way, I think the next issue will
be about me just going ahead with the plot. It's about time for
that.
Until then, stay
safe, have fun, keep gaming, and DFTBA!
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