Friday, September 15, 2017

TEXT PLAY: Secret of Mana (Squaresoft; SNES, 1993): Issue #002: Kinda-Sorta On Our Way

I took a couple detours here.

One was more or less necessary, one was not. Let's begin with the one that was not.

For all the years I've had this game, and the handful of times I've tried my hand at this game, I do believe this is the first time I've tried to go back out the northeast exit of Potos after the battle with the Mantis Ant and the cutscene where the hero gets banished. I will admit, though, I could be wrong about that. My brother and I did get this game not long after it came out, which will be 25 years next summer. I'm sure I've forgotten a few things about what I've done in the games I've played in those years.

Anyway, I took the northeast exit back towards the beginning of the game. Really nothing too new or exciting there, which comes as no surprise, I guess. Fought the Rabites along the way and didn't take any damage in the course of the round trip. Got up to level three and a little extra gold, which will come in handy in a bit.

Since I did everything I could in Potos last time, I just went on my way. Talking to the guy at the southeast exit will get us locked out of the village, but that's OK. We need to get on with the game anyway.

It's a relatively short trip to the Water Palace, but there's a couple things that happen along the way. One of those is the first chance to use the Cannon Travel Service. It's better to just walk it for now, because we'll be needing the XP and gold anyway. Plus, if we do, we won't get to meet a major NPC in the game, a guy called Major Dyluck. He's taking a unit of soldiers into the woods to take care of a witch, and it's going to be a mess the hero and his friends will be cleaning up soon enough.

There's also a sign that says something about beware of goblins that will be important in a bit, but we'll get to that soon enough as well.

Another thing along the way is a place called Neko's. He's this game's version of Niccolo, from Legend of Mana and a few others. There are no quests specifically for him, in part because of the limitations of the system we're playing on here. He does, however, show up in a lot of places to at least give us a chance to save and buy things where they couldn't work in regular inns and shops. Thing is, there are places where the more common items are available for about half the price, on average. The good news is that he's got the first wrist or hand armor in the game. Worth having for what's coming up, even if it's a bit overpriced.

Once we get to the Water Palace, we see that the hero's running around with his sword pulled even though there are no monsters around. It's a little bit of unintentional foreshadowing, but like I said above, I'm pretty sure it has more to do with system limitations than writing. Jema's waiting for us outside the place to tell us to head on in with him and meet this Luka he was talking about before. There are a few switched ladders we need to activate to get to her, and along the way, there's also a wading pool sort of thing. This will be important later, too, but as I said, we'll get to that in due time.

On the upper level, we finally see a rather young looking person who's actually Luka. She is indeed 200 years old, even if she doesn't look it. Jema even has to tell the hero to mind his manners as a result.

The discussion starts out with Luka and Jema talking about how something called the Empire is looking to revive the Mana Fortress and needs looking out for. They say there are clues in a place called the Kingdom of Pandora, and for now, it's up to Jema to check it out. We'll be passing through there ourselves in a bit, but on our way to other places.

In the meantime, the story becomes a little confused, and I'm not sure if it's writing or translation that's at fault. There have been little quirks that confuse if it's fate for the hero to be the hero or if he was just the first person to happen along when the sword needed somebody to recharge it to fight the evil Empire this time around.

After Jema leaves, Luka has the hero climb an altar with a nut or a seed or something on it. She says to hold the sword up to it, and when he does, there's a bright light and a loud noise. Luka explans that the thing up there is a Mana Seed, and the hero just bound its power to his sword and sealed it from evil. This is important because some creepers have been casing the joint, and they seem like they're after the same thing. This'll all come back to mean something later on.

Luka explains that there are seven more altars and seeds that we'll need to find and seal to get the power we need to fully charge the Mana Sword and beat the Empire. She says the first place we should look is in a place called Gaia's Navel. There are dwarves who live there and can help with weapons and reforge them as well. This bit makes me wonder if it's screwy translation that confuses the story, because there are repeated words and phrases that make me think whoever was in charge of translating this game for the North American market was trying to be a little too direct in their work.


To get to Gaia's Navel, we'll have to go through Pandora, which is south from the Water Palace. We'll get to that next time, though, since we've got a chance to save, and this is as good a place as any to stop for now. So, see you then, folks. Until next time, stay safe, have fun, keep gaming, and DFTBA!

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