One last of these before away from my
computer and consoles for a few days.
I might get into details when I get
back, but that's for then. For now, though, it's time for a short
issue of Secret of Mana.
Last time, I said I was going to decide
what to do about having the Girl in my party when I got to Gaia's
Navel, since I'd taken the save point that was pretty much there.
When I took the main entrance to the path to the Dwarf Village, Rose
points out that we're not at the Haunted Forrest, and we're given the
choice between going forward to the Underground Palace or back to the
exit to the tunnel.
This time, I chose to take the exit and
go for the Haunted Forrest. It's kind of hard to get to the right
exit, because this section is laid out in something of a circular
pattern, and keeping it straight in your mind is difficult if you
don't know where you're going, but fortunately, there are signs to
tell us where we are.
On the path from Gaia's Navel to the
forrest, there's a guy who tells us that there are dangerous monsters
in Gaia's Navel. Dude, we know, we were just there. Plus, they
don't hold a candle to the monsters in the Haunted Forrest. Just
north of there, there's a teleport dealie that sends us to the
forrest, where there are these little Ewok things with bows called
Chobin Hoods. They're like the Rabite, in that they show up in
several games in the series, Legend of Mana included. They may have
been a pain in Legend of Mana, but they're much worse here. Got the
hero's ass kicked by them on the way to the point where the duo finds
they need an axe to move on. The good news is that Neko was there,
ready and waiting to sell us something called a Cup of Wishes, which
is kind of like the Life potions in Final Fantasy games. They
normally cost 150 gold, but since we're in a pinch, Neko's 300 will
have to do.
The funny thing is that when the hero
went down, we got switched to the girl, and once I had him revived, I
forgot how to swich back to the hero. Once I did, it's a matter of
pressing the select button hard enough to get it to work on a 20-plus
year old controller.
Thing is, on the way out, I got the
girl's ass kicked, too, but this time, it was a more common problem
with my own play style than anything I might have to say about the
game. I just plain and simply forgot to heal her up, which tends to
be a fairly common thing, which is somehting folks who have been
following me since Breath of Fire have probably seen.
Since I did something dumb and couldn't
afford to bring her back, I had to drag Rose around as a Force ghost
until I could get to the Inn in the Dwarf Village. There's a pair of
switch puzzles that we'll need to get through to the town. They're
both marked as skulls on the wall that break when hit with a weapon.
One douses some lava, the other makes a platform that leads into the
village.
First thing I did when I got there was
go to the Inn to get the hero's HP back and revive Rose. I helped
pay for that by selling off the hero's Bandana because I won a helmet
from one of the goblins guarding one of the switches, and a little
extra gold from a monster guarding something called the Escape Rope.
Might need that in a bit, but for now, it's off to visit Watts the
Blacksmith. He'll reforge the sword into a slightly stronger model
and tells us to come back in a bit because he wants to make an axe
for us, on account of there being Mana power in his hammer now.
This later is after we get the Sprite
and beat a monster called Tropicallo. We'll get to that next time I
have a chance to play, which I'm hoping will be sometime next week.
Until then, stay safe, have fun,
keep gaming, and DFTBA!
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