Sunday, June 23, 2013

TEXT PLAY: Lufia and the Fortress of Doom (Taito, SNES 1993): Issue #14: A Tale Of Three Cities, Part Seven: The Three Towers, Part A

We've had Lord of the Rings. How about Lord of the Gems?

Now, I'm not going to say that this will be easy. Seems like every time I say something like that, it's not.

So, anyway, when we finally get to talk to the folks in Jenoba, they all tell us that there are three towers, colored Blue, Green and Red, that we'll need to climb and ultimately replace appropriately colored jewels in. Thing of it is, the jewels are all mixed up and in the wrong towers. Just because it wouldn't be difficult enough otherwise, there's an order in which this has to be done. There's an old guy in Jenoba who tells us that he's gone to the Blue, Green and Red towers several times over the course of 30 years, in that specific order and not been able to get into Elfrea.

Of course, he's made no mention of the gems. He did, though, say that the monsters in the towers get harder with each visit. I'm sure that'll come in handy, given the way I tend to screw up when I'm doing these puzzles. And we're going to have to go back into at least one of the towers anyway. Since the old guy said he went to the Blue Tower first, that's where I went first as well. It's not a hard maze, at least not at this point. That may change next time around. In the Blue tower is the green gem. Fortunately, that's the next tower to deal with.

There's an inn on the first level of the Green Tower because there are no towns nearby. Of course, it costs 150 gold to use said inn, which is the most expensive one thus far in the game And the guy running the place says he gets repeat customers, too. I keep forgetting how dumb the NPCs in these games can be sometimes, especially this game. There's a red gem, a ruby, in this tower, but it's broken, so we're going to have to go all the damned way back to Medan to fix that little problem.

In the meantime, though, there's the Red Tower and the town of Ruan. Ruan's a small town, without a lot of services. At least the inn there only costs ten gold. And there's a save point as well. Good thing, too, because we're gonna need it, since I keep getting killed and have to revive everyone. There's a blue gem in here, which we get to find on the way to resolving a plot point for the town. There's this ghost that's taken over the Red Tower from a Water Fairy, who provides Ruan with water. The ghost has turned the water into a poison swamp, and put one in the basement of the tower, too, to protect the treasure there. Beat the ghost and all that gets taken care of.

Along the way, there have been pedestals for the gems that I have not yet been able to use. I figure I'll be able to figure that out by going back to Medan for the Ruby, which we'll find in the Mine there.

Since we've got two out of the three gems collected and can save at Ruan, I'll save that for next time, in Three Towers Part B. See you then, folks.

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