Aw, crap, another fetch quest...
Or at least that's what I'm assuming
starts here, anyway. That's what all the information in town makes
it sound like, anyway. And it's not going to be a simple fetch
quest, either.
We've been seeing this Raile Shaia guy
being built up to, at least off and on, since Lorbinea. Everybody in
Odel that seems to know about him says he can help me, but he's in a
place called Arus because he wants to learn magic for... SCIENCE!,
I guess. To get to Arus from Odel, I have to figure out a big system
of caves. As if that weren't hard enough, there's a group of old men
hanging out in a coffee den or something near the castle who tell us
that there's one critical bridge out that needs to be fixed if we
want to make it through the cave.
Fortunately, though, there's an
architect visiting the castle who can help us. When we go talk to
him, he says he'll help, but we've gotta go to Lyden to find one of
his helpers, who will bring his favorite tools and help him fix the
bridge.
For once, my bumbling around in these
things has paid off, because Jerin has a warp spell that can take us
to any town we've already been to, save Elfrea, for which there seems
to be a special spell. I guess the fact that I stumbled into Lyden
last time works out to my advantage because I can save myself at
least a little trouble here. Or at least I could, if it wasn't
actually a relatively easy hike for a change, and since I needed the
gold, if nothing else, I walked it.
Once we get the assistant to go back to
Odel, the architect, named Prion, tells us that he and his buddy are
going to get their tools
together and want us to go see how bad the bridge actually is
while they do it. But since I keep choosing bad times to do these
things, I'll get to that in the next issue: Bridge Duty. See you
then, folks.
No comments:
Post a Comment