Because Tristam's kind of a dick...
And yeah, misspelled it last time.
Only one “R” at the beginning.
But like most games of this nature,
this dungeon is only slightly harder than the first. I know it's
supposed to be incremental, and the first few are usually small, but
it's kind of ridiculous here how small it really is.
At least this one's bigger and has a
couple new monsters. In addition to the toads and Basilisks from
last time, there were also sand worms and Rocs. The worms are weak
against axe attacks, which Ben has, and the Rocs are weak against
projectile attacks, which would be Tristam's throwing stars.
On the first basement, there's a path
north blocked by a pile of bones that we'll have to come back to. As
it happens, there's a door in a room to the west that's been blocked.
Tristam will offer to sell Ben some bombs. His initial offer is 50
bombs for 30 gold. If you've fought all the monsters in the game
thus far and not spent any of the gold, it should be no problem. Not
having enough money should only be a problem if you've not gone after
all the monsters because there's no place to spend the money yet.
And this kind of brings up a problem in
this game. See, fought twenty battles in battlefields and, by this
point in the game, almost as many more between Level Forrest and the
Bone Dungeon thus far, and I don't think any of the battles have
given us ten gold at a time thus far. It's kind of like Monopoly
Junior, where everything's reduced by 90%. The thing is, that means
that going past go only nets the player $2 instead of the $200 that
it is in the regular version, when ten percent of the price of some
of the other properties is still a quite a lot, relatively speaking.
It does kind of solve the problem of the heroes being insanely
wealthy by the end of the game that tends to happen in a lot of the
main series games.
That's kind of like the item drop thing
I've been meaning to write about for years now, and can never
remember if I have or not. But that's for another time.
The door that Tristam blows open for us
leads further into the dungeon, but we need to go back and take care
of that pile of bones now that we have bombs. That path leads to an
item chest that has our first shield in it: the Steel Shield. This
adds six defense to Ben's total
As we go on, we'll also run into two
more new enemies: Gorgons and Skeletons. The Gorgons are kind of
like weakened versions of the Behemoth Ben fought at the very
beginning of the game.
There are also a lot of treasure chests
in this dungeon that contain expendable weapons for Tristam, who can
possibly run out of his throwing stars, or bombs to replace the ones
that get used over time. It's extremely unlikely that such a thing
will ever happen, because these chests t replenish them are extremely
common in areas where they need to be.
On the bottom floor, we'll find a box
with something called seeds in it. These seeds refill a characters
magic points. Or in this case, spell charges, since that's what
we've got in this game. We also get a Quake spell to use on the
upcoming boss. In this case, it's a living skeleton called Flamerous
Rex. He's kind of tough, all things considered, but the Quake spell
is a big help.
When the boss goes down, the Crystal of
Earth relights, and the trees come back to being green again. Most
of the people in Forresta are young again, too. Kailie and her mom
are the same ages as before, as is the guy who gave us the cure
spell. Before we go, we need to get something called the Sand Coin
from the Bone Dungeon, too. Well be needing that on our way to the
next part of the game.
In Forresta, Kailie tells us she wants
to go to a place called Aquaria to visit somebody. She's not well,
so Ben offers to go in her place. That means going through the Focus
Tower, but that'll be for next time, when we'll get on with the
Dawning of the Age of Aquaria!
Until then, stay safe, have fun, keep gaming, and DFTBA!
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