At least I can keep my title
references consistent, anyway...
I keep saying how easy this game's
supposed to be, and then I wind up getting my ass lost in this part
of the game. There's a switch we need to hit to open the big main
door that leads to the boss room in this dungeon. Considering how
linear everything else is in this game, a guy would think that
finding the way through the Lava Dome would be easy, too. But such
is not the case, as this is kind of a loop thing here, and I got lost
in it. I thought I'd go to VGMaps and see if I could find help
there, but no such luck, as the map wasn't marked. So, I did the
next best thing and went back to HCBailly's
LP of the game from 2011 for help. Fortunately, there was
something there.
The only really important thing I've
got to talk about in this issue is the boss fight for the Fire
Crystal, since I got all the big treasures last time. Guarding the
crystal is a beast called Dualhead Hydra, who tells us that it's the
end of the line. Of course we're going to kick it's ass and get out.
Once we do, Reuben tells us that somebody in a place called Windia
knows something about the last crystal, the Crystal of Air. The town
of Windia is southwest of Focus Tower, but there's a battlefield
between us and the tower.
But those things and a few more are
things we'll have to get to next time, folks. I've done enough for
one night, and it's time to set the delay for this post and get some
shuteye. See you next time, folks!
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