Well, I guess I'll be getting back to
Final Fantasy VIII soon.
While I was goofing around with my run
through Mystic Quest, I came to the conclusion that while I'm not
exactly what one might call enthused, particularly, to finish Final
Fantasy 8, I've got like 65 or 70 hours into it at this point, which
is a little more than I want to walk away from, especially since my
understanding is that I'm actually reasonably close to finishing the
game anyway. That really doesn't say much, of course, since I'd
actually been farther into the game by midway through the second
disk. And since I am this far into the game, I may as well make the
effort to finish it, just so I can say I have.
So, where was I when I left off? Well,
as of this writing, I haven't checked my notes yet, but if memory
serves, I was in Eshtar, just before Squall and gang blasts off for
the space station in an effort to get Rinoa free of the Sorceress. I
had been trying to get the Doomtrain GF, but that plan seems to be
one that'll need to wait for awhile. I know it's possible to get
some of these things closer to the end of the game, and that some of
the later ones are pretty good, starting with Doomtrain. Thing is,
though, these may be like all of the summons that Rydia can get after
she joins the party the second time in Final Fantasy 4, or a
reasonably substantial portion of the Espers in 6, in that I'm pretty
sure that we don't actually need them to finish the game even though
they're nice to have. I just get them because I like to have an
excuse to level grind in those games.
As I'm sure I've said before about 8,
though, it's a game that pretty much broke the mold from the rest of
the series and made the standard mode of level grinding I'm used to a
bad thing. That's because all the monsters, be they regular monsters
or bosses, have their levels tied to Squall's. With that in mind,
the higher his level is, the higher theirs are, and the harder the
game is. To counter that, the game's setup lets us tie magic to
stats, and the more able we are to do that, the easier the rest of
the game will be. Or that's the theory, anyway.
So, anyway, the plan right now is to
try to advance the plot a little bit here and then try for some of
these other GF monsters later on. I'm not sure how well that's going
to work out, of course, because I know the game changes things up
somehow once we finish off this plot point I'm going for. I may not
be able to pull that off, of course, but we'll see. I know some of
these variant summons have decent abilities that might have been
useful earlier in the game. Maybe not Doomtrain, but I know for sure
that the Tonnberry King one does, and the Jumbo Cactuar one might
also, but I can't say for sure, as I've never used them myself.
The plan as of right now is to get on
with that in the very near future. See you soon with another issue
of FF8, all.
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