I think this boss rush is more about
level grinding than it is about the endurance test.
Kind of like Captain Mac's ship was,
really. But really, at least we're finally at a point where it's
almost like how most of the games in the main series start, and we're
almost at the end of the game. I'll try to say more about this in
the epilogue, but at least there are two things that are common in
the main games that are happening here, too: it takes quite a lot of
XP to get between levels now, and we're going to end the game with a
Buy All The Things level of gold.
But the thing here is that this boss
rush takes place in sections. The B2 area where we fought the
Skullerous Rex was the Earth section, and the Stone Golem was in the
Water section. With that in mind, the remaining two sections are
revisits of the final dungeons in the Fire and Air regions,
respectively.
Many of the monsters we've been seeing
lately seem most fitting for these last two areas, especially. They
work the best here. Because Ben's immune to most of the status and
elemental attacks in the game now, the cheap deaths that have plagued
us thus far are quite a bit easier to avoid now. With that said,
let's get on with the last two bosses in the boss rush.
In the Fire section, we fight the
Twinhead Wyvren, an upgraded version of the Dualhead Hydra from the
Lava Dome. I suppose similar tactics would have worked against this
boss and the two before it, had I been arsed to try them. Since I've
kind of been rushing, I've just been spamming the White and Flare
spells against the bosses, just to move things along.
Something I probably should note before
we get on to the last one of these mini-bosses is that getting
through these areas is as much muscle memory as anything. There were
times when I got a little stuck, of course, but that was more because
this is being written after another of my
way-too-late-all-things-considered play sessions, and I was half
asleep.
I mention that because, if memory
serves, it's possible to actually fall off the pathways in the final
section of this, and I managed to pull off not doing that in spite of
dozing my way through most of it. The boss here is called Zuh, who
is a somewhat upgraded version of Pazuzu. I actually used Ben's Areo
spell on him instead of the wizard magic, just for the hell of it,
and it didn't take too much longer than it would have had I used
White or Flare. And a cool thing about Zuh is if you say that a few
times fast, it kind of sounds like what I imagine Brain the dog from
Inspector Gadget might sound like if he were getting laid. Zuh...
zuh... zuh... zuh...
But anyway, it's already way too late,
so I suppose I'd better knock off the childish humor so I can wrap
this up and go to bed, since I have work to get to, and I need sleep
before then. So, next time, we'll get to the One
More Thing before the final boss. Until
then, stay safe, have fun, keep gaming, and DFTBA!
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