I was going to make a reference to a
Three Stooges movie, but from what I understand of the game, that
particular one might make a better title in a couple issues.
Gotta say, I'm really glad that the
Diablos GF has an ability that lets me toggle the random battles.
It's not so much that I don't like the frequency of the things. I'm
a Final Fantasy fan, after all, so having to deal with three million
battles while trying to go a short distance is something I can
handle, even if it does get tiring sometimes. It's just that in this
part of the game, about 90% of those random battles are against the
Mesmerize that makes it almost unbearable for me. Makes me think
they're Eshtar's equivalent of deer
in my home town. Wouldn't be surprised if the local police even
have a program for and standing orders to shoot the damn things when
they come into town like they do here.
But anyway, once I got the Enc-None
ability going, it was all good for getting between Eshtar City and
the launch base. And this is where things get a little weird again.
The staff at the launch base already has Rinoa stabilized for
spaceflight and loaded on the ship. Makes sense, since she's pretty
much in a coma or braindead or whatever she was after the Sorceress
Entity tried to possess her, and launches like this are hard enough
on people who've trained their whole lives for such things. That
same staff explains to the rest of the party that Squall and
whichever other party member he chooses will be put into cryosleep
just like Rinoa for the launch and duration of the flight. Like I
said, I know spaceflight is rigorous and all that, but what are we
talking here, Interstellar
or something? How far away is this space station, anyway? Saturn?
With all that in mind, the last few
details to be worked out are who's going with Squall and who's going
to be directly responsible for Edea, just to make sure she doesn't
get possessed again. Zell seems eager for that second job, so I just
gave it to him. If that's a good idea or not, I don't know, but if
memory serves, there's special items he gets if he's in charge of the
party for this next bit coming up. Of the remaining three party
members, I picked Quistis to go with Squall because it just seemed
like the most reasonable choice at the time, and they climb into
their tubes to go into cryosleep for their flight, which they should
be just waking up for the end of.
The launch goes rather well, given that
it seems to use the Samurai
Pizza Cats method. As those who remained behind talk about how
they hope it goes well, Rinoa's dog Angelo looses his shit for
some reason. I have the word “his” in italics there because I
need a little emphasis. See, when the dog howls and goes running
off, Zell wonders what her
problem is. Again, italics for emphasis. Maybe there was a
translation error at some point, maybe I don't remember what names
were and are gender neutral, but I've always thought that Angelo was
the male version of Angela, just like Stephen and Stephanie are
gendered variants of a base name.
Almost
before Zell can finish the sentence, there's a big, earth-rattling
rumble that the team has no recourse to go check out. Turns out, the
cause was a bigass flying thing that looks like a cross between a
Borg cube
and the Monolith from 2001:
A Space Odyssey, so maybe my
earlier Interstellar
reference isn't so far off. Maybe our heroes are going to Jupiter.
When
the party lays eyes on the thing, they realize that it came from
roughly the same direction as Eshtar City, and that they should get
back there pronto to see of Dr. Odine is safe. And now that I see
the last part of that sentence in text on my own computer screen, I
find myself wondering why it is that he hasn't already blasted off
for the space station himself.
But
we'll at least get started on figuring that out next time, folks.
Until then, stay safe, have fun, keep gaming, and DFTBA!
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