OK, so beating Cerberus wasn't so hard
to beat, once I figured out how to do it.
The random passing thoughts and weird ideas of Jesse Shearer. Content will range from essays to observations to art, and just about anything one can think of to put in a blog.
Thursday, February 26, 2015
Wednesday, February 25, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #049: Long Downward Spyro
You know, I'm just about out of game
here...
Labels:
1994,
DFTBA,
Final Fantasy,
Final Fantasy VI,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Tuesday, February 24, 2015
A Childhood Memory: Blue Cream Soda
This is one of those “swear to god
it's true” sort of things.
Monday, February 9, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #047: Dragon Hunter
OK, so what the hell am I doing,
anyway?
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Friday, February 6, 2015
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #026: Fifty-Three Steps To A New Guardian Force
And, sadly, this is a “part one”
sort of things, folks.
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Thursday, February 5, 2015
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #046: Dinosaur Hunter
This bit went from really hard to
really easy all because of something that might have saved me an hour
of play time and a few needless wipeouts if I'd thought of it sooner.
Wednesday, February 4, 2015
Final Fantasy Tonight: February 4, 2015
Man, the original version of Final
Fantasy IV must have been hard.
Monday, February 2, 2015
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