You know, for a place called Alive
Forrest, there are an awful lot
of undead monsters here. In fact, every enemy encounter here is with
Mummies, SPECTREs,
er, make that Specters, which are stronger versions of the Ghosts
from the Volcano and Lava Dome, or some combination thereof.
The
good news is that Ben and Tristam can kick some serious ass here,
thanks in part to the Aero spell we found in Focus Tower with Reuben
an issue or two ago. Two somewhat interesting things about this area
are the “secret area” trees that are accessed by way of the
game's warp-tile-and-crest system and the fact that we have to do it
twice to finish it, not counting the time we have to come back with
the third warp crest to get a special item we can't just yet. The
first two, which can be accessed with the Libra and Gemini crests are
ammo for either the bombs or Tristam's throwing stars and Refreshers,
respectively. There's also another special item that we can get
right now, from a red chest that's just out in the open. It's the
top-level ax, called the Giant's Axe. It's a nice upgrade, but as
far as weapons go, we're just about done using axes for that. Once
we're done with this area and the next, I don't think there are any
more instances when we'll really need it for anything.
Once
all that's taken care of, the party comes to a giant tree with what
looks like a face on it. Ben asks it if it's the king of the area,
but gets no response. Tristam suggests going to Aquaria to get
Kaile, because I guess she's there now. I'm sure there's a reason
for that, but what that reason is, I don't quite remember. Probably
something to do with rescuing her dad, Captain Mac. Kaile's resting
up in Phoebe's house, with Phoebe herself watching over Kaile.
Phoebe says Kaile still needs to rest up a bit, so we should go talk
to her grandpa in the tunnel.
Grandpa
says he can't finish digging all the way to where Captain Mac is
because if he could, there'd be fewer steps to finishing this game.
Not in so many words, of course, but that's the gist of it. Then he
sees Tristam, and since these two seem to know each other, too, they
decide to just fuck off in search of some nifty armor or something.
Before he leaves again, Tristam gives us the Dragon Claw, which is
the thing he horked from the Bone Dungeon back at the beginning of
the game. The Dragon Claw can inflict pretty much every status
effect in the game, and also acts a lot like the Hook Shot from
Legend of Zelda: A Link To The Past. That's going to come in handy
from here on out.
Once
Gramps and Tristam have gone, Phoebe comes in and sets off a bomb
that collapses the chamber closest to where Captain Mac's ship was
because herpy derpy derp derp, I guess. That area is now
inaccessible, which means if there was anything in there I needed to
get, I can't now. I think I did get everything I needed to, though,
so no worries. She then runs the hell off to where she'll be our
last partner in the game, to help with the final battle.
But
this is one of two areas I can think of at present that are off
limits now, the other being the Rope Bridge. We can only do that
once, kind of like some areas in the Famicom version of Final Fantasy
II. It's an interesting bit of trivia, but there's really nothing
notable beyond that to say of it.
Back
in Phoebe's house, we can talk to Kaile now, who just up and joins
Ben, simply because she's well all of a sudden and can come talk to
the big tree in Alive Forrest now. It's really no big deal getting
through there the second time, because Kaile's at level 31 and has
the Aero spell, too.
Where
I'll leave off here is in front of the big tree, just before Kaile
talks to it to find out what the deal is. We'll pick up there next
time, so until next time, stay safe, have fun, keep gaming, and
DFTBA!
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