Or Zozo.
At any rate, my first trip to Burmecia
wasn't my first trip to Burmecia, even the first time I'd played this
game.
Picking up where I'd left off last
time, I was sure we were going to spend a little more time with
Dagger and Steiner when the game switched over to them after the boss
fight with Gizamaluke, but I guess that was mostly a cutscene to show
us that they were on their way back to Alexandria, and getting them
on the tram was all for now. About the only thing I really did take
away from it this time is that Garnet or Dagger or whichever we'll be
calling her here isn't really so hard on the eyes after all, far as
more-or-less human characters go. Certainly not after Rinoa, the
love interest from the previous game in the series. I'm still not
much for the whole princess thing, though. In this case, I've got a
slight preference for Freya.
That could just be the
bit of Norse blood I've got in me, though.
Once Steiner and Dagger are indeed on
the tram and headed back to Alexandria, the scene switches back to
the Grotto, where the Burmecian soldier the party talked to before
the fight with Gizamaluke tells them they need to head to Burmecia as
soon as they can to protect the king from whomever's kicking the crap
out of the place. It's really not too terribly far from the Grotto
to the town portion of Burmecia, though there are a couple other
points of interest along the way. We'll be dealing with those later,
though.
Burmecia itself has been trashed by the
invaders when we get there. Freya's homecoming is not what she had
hoped for as a result, especially considering she'd been away for
five years at that point. On the way into town, she sounds like
somebody JFK might have liked, wondering just what she could do for
her country.
After a few random battles along the
way, we come to a building where Zorn and Thorn pop out and throw
another pair of Black Mages at the party. This made me think of
something I really hadn't before. There may be some question as to
where the Mages may be coming from, but does nobody recognize that
Zorn and Thorn are supposed to be Queen Brhane's jesters?
Considering how powerful Alexandria is supposed to be even without
the Mages, one would think so, but perhaps not.
Speaking of the fights here, there's
the Ironite that gives Quina the Blue Magic spell Angel's Snack,
which takes off negative status effects from the whole party. I
think the one I forgot to mention before was the Lv3-Defless spell,
which is supposed to take down enemy defenses against opponents whose
levels are multiples of three. The rest of the monsters either have
ones I already got or don't have anything. I'd have thought the
Basilisks would give Slow Petrify, but I guess not.
Along the way, we also meet some
survivors, all close to the palace, which is locked behind another
door sealed with a bell. The first bunch is lead by a guy called
Soldier Dan, who's abandoning town with his family. They show up
after the party talks Freya into forging ahead with their mission, if
only because they've come too far to turn back without finding
anything out.
Further in, we meet Wei and Kal,
another married couple, this time with at least one child on the way.
Wei says she won't leave without her husband, even though he was
gravely wounded in the attack and can't move. Luckily for them, the
party saves the man from being crushed by a statue that's about to
collapse just as another soldier comes to get them out.
Beyond that point, there's the palace
itself. There's a save point behind a door to the right, which seems
to be a good place to stop for now. This particular save point has a
shop that sells some upgrades to weapons and armor as well as general
items that will come in handy. I'm pretty sure there's another boss
fight coming up here, but I could be wrong about that. I was, after
all, wrong about what we'd be getting with Steiner and Dagger at the
start of this as well.
Either way, though, we'll pick this up
next time. Until then, stay safe, keep gaming, have fun, and DFTBA!
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