And Winnie the Pooh too?
Unfortunately, no Hundred-Acre Woods
for the time being, but things are heating up again anyway.
But before we get into that, I should
point out that there are some details I've forgotten since last time
I had a go at this game, as I'm sure I've mentioned a time or two
already. In this case, I'd forgotten that there was a save point at
the start of the dungeon we're going into here. For the best,
though, I suppose. I suspect I'd have had a bit of trouble
remembering parts of this had I gone for it.
So anyway, when we get into the tower
where Tot lives, the scientist gives the party the item they'd come
for, and then Dagger has a moment with her old teacher as they talk
about the giant globe he's got as an observation deck in his new lab.
They remember the time when Dagger saw her first globe, thinking it
was only of Alexandria Castle instead of the entire planet, in this
case called Gaia. This will be important later, but for the time
being, we've got places to go.
From the observation deck, there's a
ladder that goes down into a tunnel system connecting Treno and the
castle. This was part of an ancient railway sort of thing powered by
giant insects called Gargants. That's part of how the area got it's
name.
We've got some setup work to do before
we can actually get on our way. We have to open the gate to let the
Gargant in and then get the bugaboo to hold still long enough for the
party to climb into the basket it's carrying.
Tot is, of course, there to guide the
party through the process, but he gets to teleport from place to
place as each task is complete while the party has to hike it and
fight random battles. This is kind of a good thing, since there's a
boss fight between Treno and Alexandria once we get into the tunnel.
I never can remember the boss monster's
name, though I do know it has a Bone Wrist and one other item that I
got but didn't see the name of somehow. I think this may be a timed
event battle, as the monster did run away after awhile. I think it's
possible to actually beat the thing, but I seriously don't remember
if I ever have managed it.
When our trio gets to Alexandria
Castle, they pretty much walk right into a trap that had been built
for pretty much this purpose ages ago, though more for defending
against invaders than what's actually going on here. Zorn and Thorn
show up to brag about having done their jobs right for a change and
then tell the party that they're all going to get exactly what Dagger
brought them there for regardless of if they want it or not.
Our story then cuts back to Zidane and
the others after their battle in Burmecia. They all agree that their
best, and only, really, course of action is to go to Cleyra, in hopes
of getting something figured out there. I took the party pretty much
right to the entrance to Cleyra and saved, so that's where we'll be
picking up next time. Until then, stay safe, keep gaming, have fun,
and DFTBA!
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