So, I was going to get started on a
project I've been procrastinating on for awhile now, and it looks
like I may actually have to cancel it instead.
The random passing thoughts and weird ideas of Jesse Shearer. Content will range from essays to observations to art, and just about anything one can think of to put in a blog.
Tuesday, December 30, 2014
Wednesday, December 24, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #045: Holy Shart!
It's been awhile since I've done one of
these, and I'm at a point where playing some video games did me some
good.
Saturday, December 13, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #022: Without Vase...
So, this proved harder than it needed
to be.
Friday, December 12, 2014
Looking Back: The Mysterious Cities of Gold (Originally Posted January 2011)
Here's a particularly long Looking Back article I posted to TGWTG in 2011. Much like the Going Long piece I posted earlier, this one's a bit long for the new Channel Awesome site, it would seem.
Thursday, December 11, 2014
Going Long: Retell of Patagonik's El Arca/Noah's Ark (Repost)
This article was originally posted to a site called That Guy With The Glasses in September, 2009. With the site being shuttered next week, and with access to materials posted there being lost with it, I'm in the slow process of transferring what I consider the best stuff I've done for the site's community blog to their new site, Channel Awesome. This one, it seems, is too large to be moved, so I'll be posting it here instead, to preserve the work I put into it. So, below the jump is my one and only Going Long piece: the retelling of Patagonik Films' animated feature El Arca.
Monday, December 8, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #044: Dragons 'N Stuff
I think I already got the Storm Dragon
when I got Cyan back. I kind of remember saying that it was easy
compared to what I had remembered.
Saturday, December 6, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #021: Running Around #1
Thought I'd just run around for a bit
while I consider what to do next.
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Wednesday, December 3, 2014
Text Play: Final Fantasy VIII (Squaresoft; Playstation, 1999) : Issue #020.5: Video Interlude #1 (?)
Well, I said I'd do it, so I might as well get it over and done with.
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video,
video games,
vlogs
Tuesday, December 2, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #020: A Point Of Reconsidering
This is the part of the game I was
talking about in that early
Looking Back article I've mentioned a time or two.
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Thursday, November 27, 2014
Friday, November 21, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #019: Airplane!
Apparently, anything Balam can do,
Galbadia can do, too, but we won't officially find that out until
later.
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Thursday, November 20, 2014
Wednesday, November 19, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #043: Cyan Dreams In Doma Castle
It was a bear to get this done, but not
for the reasons you might think.
Friday, November 14, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #017: Gone Fishin'
God damn it, was nobody trying to
figure out the controls for the Garden?
Thursday, November 13, 2014
A Rare Passing Thought...
Here's a musing that I'll get an answer to, even though I'm not really being serious right now.
Labels:
funny,
funny stuff,
late night,
musings,
silly,
wasting time
Wednesday, November 12, 2014
Tuesday, November 11, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #042: Hidon Cowboy!
It keeps taking me longer than I'd like
to get to these things, and I don't know why. I do, however, feel
kind of bad about it.
Monday, November 10, 2014
Last Three DeviantART Posts: November 10, 2014
I'm sure there'll be more, of course. Tonight just seemed like a good one to post something like this.
Saturday, November 8, 2014
Wednesday, November 5, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #015: Balam Garden II: The Search For Cid
I think I may be getting my Star Trek
movies mixed up here...
Tuesday, November 4, 2014
Just Getting On With It
I really need to just get back to this
writing thing I do.
Monday, October 27, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #041: Jidoor, Wisconsin
Been away from this for longer than I'd
hoped again.
Thursday, October 23, 2014
A Venting Post: October 23, 2014
It’s been far too long since I’ve done one of these. Maybe that’s why I feel nervous and pent up
right now.
Monday, October 20, 2014
Friday, October 17, 2014
JMShearer's Movie Shelf: The First Three Movies
Well, with winter approaching, now's as
good a time as any to get this started.
Thursday, October 16, 2014
Tuesday, October 14, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #013: The Not-So-Great Escape
God damn, did I ever underestimate how
long this part of the game was.
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
patreon,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
A Test
Here’s something I probably should have thought to try when
I first started trying to do this Patreon thing.
Tuesday, October 7, 2014
Friday, October 3, 2014
MiSTing: Your Fund Is Save
It's been a while since I've done this style of writing. If you've been following this blog for long, you've probably seen past attempts, from when I did it more regularly. I think I may have lost a bit of my touch at it, but practice makes perfect, I guess.
So, below the jump, my first Mystery Science Theater-style writing in at least ten years: a spam called Your Fund Is Save.
So, below the jump, my first Mystery Science Theater-style writing in at least ten years: a spam called Your Fund Is Save.
Thursday, October 2, 2014
Newsgroups
They're still around, I guess
Tuesday, September 30, 2014
JMShearer's Adventure Blog: Lake Alvin Swimming Beach On September 29, 2014
This is kind of a spur of the moment
kind of thing, so it might not be my best work ever.
Labels:
adventure blog,
deviantart,
Lake Alvin,
photos,
RDA,
WTFIWWY
Monday, September 29, 2014
Duck Opener Report 2014
There's not much to write about this
year, but I may as well all the same.
Thursday, September 25, 2014
Forgetful Me
I was going to bring my notebook to the
laundromat tonight, but forgot.
Friday, September 19, 2014
In Here Someplace...
I was looking for something in my
apartment after work today, and it reminded me of a story from one of
the books I had to read for grade school reading class.
Thursday, September 18, 2014
Wednesday, September 10, 2014
OK, So I'll Advertise My Patreon Again
Depending on where you follow me, you
may have heard this before, but it does bear repeating.
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #038: Mildly Disappointing
If I did this right, the guy giving
clues at the Magic Tower didn't give me 100,000 gold worth of clues.
Sunday, September 7, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #036: Phoenix Cave Challenge
This is one of those things that's
worth the challenge.
Thursday, September 4, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #037: Magic Tower, Done Right
Once I got the Phoenix Magicite, this
wasn't so bad.
Friday, August 29, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #011: How Final Fantasy VIII Should Have Ended
With all due apologies to the fine
folks over at HISHE,
of course.
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
patreon,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Thursday, August 28, 2014
Post Number 700: Holy Shit, It’s A Dinosaur!
I may as well do some of this now, even
though the fourth anniversary of this blog isn’t officially until
November 6.
Labels:
700,
anniversaries,
blogs,
ideas,
Milestones,
music,
theme songs,
writing,
writing series
Getting Back To This
For as long as I've been at this
blogging thing, it would be foolish of me to stop now.
Labels:
ideas,
observation time,
patreon,
plans,
text plays,
writing
Wednesday, August 27, 2014
Placeholder: August 27, 2014
Much as I dislike doing these things,
right now, it's better than the nothing at all I've been posting
lately.
Wednesday, August 20, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #010: Teenage Mutant Screw-up Soldiers
Cowa-bungle, dudes!
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
patreon,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Tuesday, August 19, 2014
Still Using the Old Laptop
It’s still useful for some things, I
guess.
Friday, August 15, 2014
Monday, August 11, 2014
Then Again...
I've done some thinking and I've
reconsidered the end of my previous post.
Sunday, August 10, 2014
Wednesday, August 6, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #009: Mandatory Side-Quest
Does General Caraway understand what's
going on here?
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #034: Not-So-Magical Experiences, Part Two
This is proving rather difficult, it
seems.
Friday, August 1, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #008: COBRA!
Our heroes aren't exactly GI Joes, but
they're not exactly Cobra members, either.
Wednesday, July 30, 2014
Come By Day, Go By Night
I've probably done something like this
before, but it's still a tiny bit relevant, I think.
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #033: Not-So-Magical Experiences, Part One
For as much as I claim to like this
game, you'd think I'd be putting more time into it than I have been
lately.
Friday, July 25, 2014
Wednesday, July 23, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #007: Last Train to Dollet
Why did I not know the
song I'm referencing in the title was by the Monkees?
Monday, July 21, 2014
[Title Goes Here]
I don’t know if it’s my current economic position or what,
but it seems like I’ve been having a hell of a time keeping at this whole
blogging thing, and really, quite a few other things that are important to me.
Friday, July 18, 2014
TEXT PLAY: Final Fantasy VI (Super Nintendo, Square, 1994): Issue #032: Moogle HQ
And to think I couldn’t come up with
a decent Harry
and the Hendersons joke for the issue title here…
Thursday, July 17, 2014
Sunday, July 13, 2014
For Want of a C-Note
I think I've got a plan, sort of.
Labels:
art,
bad art,
bad ideas,
dumb ideas,
money,
money trouble,
writing
A Mid-Summer's Blogging Schedule
OK, it's nothing as Shakespearian as it
sounds, but I suspect that even the Bard probably kept notes from
time to time.
Wednesday, July 9, 2014
A Bit Of Forecasting
And what is that forecasting?
Labels:
ideas,
jobs,
looking for help,
money,
money trouble,
patreon,
troubles
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #031: Shadows of Ideas
OK, so Ebbot's Rock wasn't quite the
correct place after all.
Sunday, July 6, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #005: The Idiot Hand
Rinoa is no Gavrilo
Princip, I'll clue you that much right now.
Saturday, July 5, 2014
Thursday, July 3, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #030: All The Rage
So, we've got Gau back, anyway.
Tuesday, July 1, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #004: o/~ Night Train To Dumbass Team-mates o/~
o/~ Some
are good and others dumb o/~
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Thursday, June 26, 2014
Another Off Night: 6/26/14
Man, I hope I don't look as bad as I
feel right now.
Wednesday, June 25, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #029: Belly Of The Beast
OK, kind of a change in plans, here,
friends and neighbors.
Wednesday, June 18, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #028: Setzer, Daryl, and Daryl
So I went for a Newhart
reference. It almost kind of fits.
Tuesday, June 17, 2014
So Much Catch-Up Work To Do
Man, I've got a lot of catch-up work to do here.
Friday, June 13, 2014
A Test
I think I've just about got this
Patreon business figured out, but there's one thing I need to test
out before I make an official announcement to that effect.
Wednesday, June 11, 2014
On Losing Weight: June, 2014
It's been a long, difficult process,
and I still have quite a ways to go, unfortunately.
Tuesday, June 10, 2014
Saturday, June 7, 2014
Computer Equipment
Having a laptop in addition to a
desktop PC comes in handy sometimes.
Wednesday, June 4, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #027: Doubling The Party
This is where things start to get
interesting.
Tuesday, June 3, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #026: Traveling the Serpent
This time, we go from one end of the
former Serpent Trench to the other, and just a little bit beyond.
Passing Thoughts On: The UCSB Mass Murder
Yeah, here's another thing I'm a little
late on. But I said I'd do a piece about it in the second issue of
the Final Fantasy 8 Text Play, so I might as well get on with it.
Sunday, June 1, 2014
Piling Up Again
I've been letting my rough drafts get
away from me again...
Friday, May 30, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #002: Fools Rush In
We're only just starting this game, and
already, I'm starting to seriously dislike some of these characters
again.
Labels:
1999,
DFTBA,
Final Fantasy,
Final Fantasy VIII,
PlayStation,
RPG,
Sony,
Square,
Text Play,
video games
Monday, May 26, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #025: Brave New World
It's a brave new world, though it's not
quite what Aldous Huxley wrote about. Let's have a look around,
shall we?
Saturday, May 24, 2014
TEXT PLAY: Final Fantasy VIII (SquareSoft, 1999; Playstation): Issue #001: Ninety Minutes To Start...
I remembered all the tutorials at the
beginning of the game, but I'll be god damned if I'd remembered how
tedious they were.
Wednesday, May 21, 2014
Text Play: Final Fantasy 8 (PlayStation; Square, 1999): Video Intro
I've been meaning to get to this for awhile, so it's time to get with it, I suppose.
Thursday, May 15, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #024: The End Of The World, Part Two
The only reason this part was harder
than it had to be was because I made some stupid mistakes and poor
choices.
Tuesday, May 13, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #023: The End Of The World, Part One
I honestly don't remember this part of
the game being quite so hard...
Friday, May 9, 2014
Sunday, May 4, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #022: Where Were We, Again?
Thamasa, just after Kefka killed off
more Espers, wasn't it?
Tuesday, April 29, 2014
Monday, April 28, 2014
Some New Art On DeviantArt
OK, so I've finally gotten around to posting some new art to DeviantArt.
Saturday, April 26, 2014
Late Night Ramblings: 4/26/14, 2:30 AM
This is another one of those
nights.
Friday, April 25, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #021: Caves And Crazy Generals
OK, I'm finally back at this.
Wednesday, April 23, 2014
Projects In The Works
Chances are, this is as much for my own
benefit as anyone's.
Wednesday, April 16, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #020: A Familiar Place
I've made reference to the town we'll
wind up in before.
Old Scrap Paper
I guess it's about time I got around to
using a little more of it.
First Patreon Goal
Maybe having a goal or two will help me
get somewhere with this.
Monday, April 14, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #019: Dinner With The Klingons
I think this part of the game may have
been inspired by Star
Trek VI.
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #018: Back to the Empire
Plotwise, we're pretty much headed
right back to a place we just left.
Sunday, April 13, 2014
New Job Jitters
This is kind of my firs day on a new
job, so to speak.
Thursday, April 10, 2014
We Are Go For Patreon
I do feel a bit awkward about this, but here goes anyway.
Wednesday, April 9, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #017: Dance Magic Dance
Yes, it's a reference to one of David
Bowies's songs in the movie Labyrinth. Kinda hard to believe
I've only seen that movie once.
Tuesday, April 8, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #016: Returners Tour of the Empire, 20th Anniversary Edition, Part Three
This is going to be
one of those ones that's more cutscene than actual playing, but it's
something that's unavoidable sometimes.
Considering Patreon
This is kind of an unusual position for
me to be in.
Friday, April 4, 2014
A Half-Assed Plan For Spring
So far, it seems this year has gone for
me the way a lot of people say last year went for them.
Thursday, April 3, 2014
The Old Laptop
I guess I knew this had to happen eventually.
Labels:
2000,
college,
fan fiction,
memories,
operating systems,
OS,
Windows,
Windows XP,
writing,
XP,
Y2K
Wednesday, April 2, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #015: Returners Tour of the Empire, 20th Anniversary Edition, Part Two
This part can be a
little tricky, but it's where we get somewhere in the area of half
the Espers we can summon in this part of the game.
Monday, March 31, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #014: Returners Tour of the Empire, 20th Anniversary Edition, Part One
The
Southern Continent isn't as big a place as I had remembered.
Thursday, March 27, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #013: Mercury Theater On The Air
This time, we're off to the opera, for
one of the most moving scenes in Final Fantasy History.
Monday, March 24, 2014
JMShearer Assembles: A GrillZone 14-inch Charcoal Kettle Grill
I'm not sure if this'll be much of a
series, but they always start with one, right?
Tuesday, March 18, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #012: City of Crime
I suppose I could have gone for an
Arthur C. Clarke reference and called this one Rendezvous
With Ramuh, but I kind of
forgot the name of the Esper we got to actually talk to in the second
town we go to.
Friday, March 14, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #011: Once Upon A Time In The West
Turns out the Dire Straits reference
wasn't wasted, after all, and I'm starting to remember why I like
this game almost as much as I do Final Fantasy 4.
Thursday, March 13, 2014
A Post For Its Own Sake
It's been awhile since I've done any freeform writing.
Wednesday, March 12, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #010: Short On Crew
This part of the game's always a pain
in the ass because we're a little short on manpower for it.
Wednesday, March 5, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #009: Three Concurrent Paths: Terra's Branch
This one I knew was short, but it can
be a little tricky all the same.
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #008: Three Concurrent Paths: Locke's Branch
From deep-sea diving to escaping from a
town. This should be fun.
Monday, March 3, 2014
DeviantART Print Shop
This is one of those crazy little ideas I have from time to time.
Labels:
bad ideas,
DA,
deviantart,
dumb ideas,
ideas,
prints
Thursday, February 27, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #007 : Three Concurrent Paths: Sabin's Branch, Part Three: Gau of Baron Falls
Or in this case, Barren Falls, with
“barren” meaning empty.
Wednesday, February 26, 2014
Hell of a Time for a Headache...
There's so much I'd hoped to get done
today, too.
Monday, February 24, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #006: Three Concurrent Paths: Sabin's Branch, Part Two: Ghosts On A Train
Off we go into the Haunted Forest for a
ride on the Phantom Train, Samuel
L. Jackson style.
At Least It's Not So Windy This Time
So, another cold, snowy Monday.
Friday, February 21, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #005: Three Concurrent Paths: Sabin's Branch, Part One: The Three Ass-Kickers
At first, I was going to go for a
Little House On The Prairie
joke in the title, but somehow something more Three
Stooges seemed better.
Tuesday, February 18, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #004: Three Concurrent Paths: the Introduction
We're going to get quite a few new
characters here in the next few issues, and I know it's going to get
a bit confusing.
Another Confused Beginning to Vlogging
I keep doing these, but I never seem to get anywhere with them.
Thursday, February 13, 2014
A Little More Added To Deviant Art...
Because I just like messing around with that stuff every now and then.
Wednesday, February 12, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #003: Kung-Fu Man
Well, yes, I did make this UltraFunk
reference at the end of my Final Fantasy Text Play, but it was either
this one or a Coke reference, and this seemed the better choice.
Monday, February 10, 2014
Low On Ideas Again
Not completely out, but not much to
work with, either.
Saturday, February 8, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #002: King Pepe Le Pew
Well, OK, King Edgar of Figaro isn't
nearly as bad as the Looney
Tunes Character I'm comparing him to, but he is as close as any
Final Fantasy character I can remember has come.
Monday, February 3, 2014
Friday, January 31, 2014
TEXT PLAY: Final Fantasy 6 (SNES; Square 1994): Issue #000: Junior Year Of High School
Well, I may as well get started with
this, since I think I've kinda-sorta got my tech issues sorted out.
Monday, January 27, 2014
News From The Text Play Front
It's good news for anyone out there who
might be a fan of the Text Play feature I've been doing here the last
couple years.
Sunday, January 26, 2014
The Passing Of Internet Personalities
This is one of those things that it
might be smart of me to leave alone, but at the same time, I have a
sense that doing the smart thing right now would not be, well, a
smart thing.
Saturday, January 25, 2014
Thursday, January 23, 2014
I Haz A Sad
Not the kind you might think, of course, which is a good thing. Better yet, a little free-form writing will more than likely help me get through.
Labels:
college,
emotions,
Final Fantasy,
free form,
fun,
history,
ideas,
video games,
writing
Saturday, January 18, 2014
Answering Machines
Even if you don't like them, we live in
an era where it's smart to leave a message if your call gets picked
up by one.
Tuesday, January 14, 2014
An Attempt At Regaining Some Semblance Of Regularity
This year has been off to a far less
than awesome start, and my lack of anything that resembles much of a
personal schedule is at least part of the problem.
Labels:
healthcare,
ideas,
jobs,
plans,
schedules,
ustream,
webcasting,
work,
worries,
writing
Monday, January 6, 2014
TEXT PLAY: Lufia and the Fortress of Doom (Taito, SNES 1993): Issue #40: Well, Crap...
I guess I shouldn't really be surprised
that my plan wound up going to shit on me here.
Saturday, January 4, 2014
Thursday, January 2, 2014
TEXT PLAY: Lufia and the Fortress of Doom (Taito, SNES 1993): Issue #39: Well...
So maybe this wasn't as hard as I was
making it out to be.
Wednesday, January 1, 2014
VLOG: Final Thoughts On 2013
Basically, not the best year ever, but not the worst year ever, either.
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