There are some weird-ass fruits and
vegetables in this game, but there's still a couple things we've
gotta do before we get to see any of it.
It's still gonna be a while before the
stuff on the tree's ready, so it's back to Domina to see what's going
on there. Really, there's only a couple things left, and I'm not
sure how eager I am to talk to Elazul just yet. I guess that means
it's off to the park to see what Diddle and Capella are up to.
Capella still just wants us to watch
him juggle, but Diddle wants to send a letter, so he runs off to do
that, which leads us to another Adventures
With Bill sorta thing. It seems that Diddle somehow managed to
get the stamp he'd bought on his head instead of the letter he had
wanted to send, and because Pelican, as previously suggested, isn't
exactly the sharpest character in town herself, she carted the poor
fella off to the Luon Highway for some reason. A little while after
this happens, Capella starts worrying about his friend and goes to
look for him. First, he goes to see Miss Yuka, who says she didn't
take Diddle because she can't fly. Capella suggests that she's a
chicken, but she says she's a canary. Given her reaction, I'm
inclined to think giant
cowbird, but hey, who am I to judge?
But this conversation leads Capella to
buy a stamp and put it on his head, too. Pelican takes him to the
highway as well. And here's where I make my first mistake of the
game. I went through the whole map for this quest before I
remembered that I needed Pelican to tell me that she'd taken Capella
and Diddle to the highway. Because I leveled up a few times and am
also a lazy SOB, I may as well talk about a creature in this game
called the Bonk. In a few places, especially in these early levels,
there are big, hippo-like things called Bonks. Talk to the head end
of one and it'll teleport you to wherever it's tail is. It's a weird
mechanic, that its tail is in a different place than its head, but
the tail looks like a little plant at the end point. It's a one way
trip, but it gets me where I need to be for this.
But anyway, Pelican delivered Diddle
and Capella down a side road and into a cave. There's a letter there
and Capella shows up to read it because he thinks it's a clue to
where Diddle is. Turns out, the letter says that Diddle wants to
quit the show because he's bored with it. With that, Capella goes
down the side road to find Diddle. We meet up with him at the
entrance to some caves after fighting off some Chobin Hoods. Those
are probably my favorite monsters so far because of all the Lucre and
XP they give. But back to the story at hand. Diddle's there, too,
and he and Capella argue for a bit before Diddle goes into the caves.
We loose Diddle in there, but find Capella, who somehow made it past
all the regular monsters only to be stopped by a gator-like thing
that's the quest's boss. Killing it only leads to finding that
Diddle was in another part of the cave looking for Capella.
Once all is said and done, Capella and
Diddle agree to still be friends after all this and head off to
points as yet unknown. As he leaves, Diddle gives you an item called
the Gator Skin. After this, the pair is no longer in Domia, but fear
not, we'll be seeing them again before long.
The gator skin that Diddle gave me
reminds me of yet another thing I didn't talk about before. This is
one of the first games I played that tends to give up more seemingly
useless items than it does gold and XP. The actual first, as I
recall, was Final Fantasy 8. In FF8, all those dropped items were
meant to be a part of the needlessly cumbersome means to upgrade
weapons and armor. In Legend of Mana, though, it serves a halfway
decent purpose. Once we unlock the workshop, we'll be able to build
our own weapons, armor, and other such items. Sure, there's a ton of
apparently worthless items being dropped for pretty much the entirety
of the game, but from what I understand, once the workshop is
unlocked, it's possible to make some seriously badass items.
And I know that the transition I've got
here will be kind of rough, but it kind of makes sense to talk about
the Mana Orchards business now, too. The seeds we've been picking up
from the plant-based monsters and can feed to the tree grow into
quite a lot of different kinds of produce that can be fed to the pets
we can raise. The pets develop into fighters, and I would think
other sorts of useful creatures, depending on what we feed them.
This can be influenced by what's grown on the tree and also by the
meats that some monsters drop as well. It's a complex thing that I
really don't have a very good handle on. I know that the effect each
piece of meat or produce has when applied has something to do with
color and type, but that's about the extent of my knowledge.
By the time I got done with the
Diddle's Letter quest, there were a few pieces of fruit ready. So, I
talked to Lil Cactus about the letter thing and grabbed a piece of
the ripe fruit off the tree. In this case, the three that were ready
were called Citrusquid, which I would think is like a grapefruit or
orange shaped like a squid; a Rhinoloupe, which must be a melon of
some sort that looks like a rhino head; and a Boarmelon, which looks
like a boar colored like watermelon. That one had better watch out
for Gallagher.
With that, I think I'm pretty much done
with everything I can do in Domina, so I think I'll cut this one off
here and pick up next time, in Issue #04: A
New Artifact.
No comments:
Post a Comment