I learned a few things here after all.
The first thing I learned was that the
special club in Toroia Village is only 10000 gold when I thought it
was a half mil to get in. Way cheaper than I remembered, but still
way too expensive for what we actually get, at least in the original
US version of the game. What the ten grand buys us here is entrance
into a place called Saloon KING, accessed through a doorway that a
dude at a table opens with a guarded switch. Once in this secret
area, there's a dude at a counter who tells you to go on in because
the show's about to start. From there, Cecil, who I usually have in
front for this, takes a seat on the steps leading up to the stage,
where ten or twelve dancers come out and do their thing, eventually
even bringing Cecil up on stage to be part of the act. When it ends,
the dancers leave the door to the dressing room open and the only one
there tells the party to get out. The only other guy there says he
loved the show.
As for what effect this has on the game
as a whole, I'm not entirely sure. I've beaten the game without it
so many times that I'm pretty sure it's not necessary or even
important. But now I remember what's in there and why I don't do it
very often any more
The other thing I learned in the first
part of this section is that I need to save more often and get back
on the ball with getting myself into better shape than I am now, and
maybe start working on these things earlier than I do. Granted, I've
been through this game a million times, so it's not exactly fresh
content any more. All the same, though, I really shouldn't be
nodding off the way I do when I'm working on this thing. But that's
all material for other posts.
The first save point in the tower is on
the third or fourth floor, just before the fight with the Magus
Sisters. For as many times as I've done all of this, one would think
I'd have just known that, but it's interesting the things one forgets
when something becomes muscle memory. I'd intended to stop earlier
than I did, but I'd forgotten how far along that save point was.
I picked back up with the fight with
the Magus Sisters. This went pretty much as could be expected. I
had thought I'd be able to get a Lit-3 spell from Tellah off on the
middle one, who can bring the others back to life if they die first.
Unfortunately, they started doing their thing, so my spell wound up
killing Cecil instead. And the way my luck had been going, soon as I
got him revived, the Sisters reflected a wall spell onto him, purely
by chance, which meant I had to rely on cure potions. Good thing I
had plenty of those on hand. Of note here is that I was so zonked at
the end of the first half of this that I forgot to put the Fire Sword
on Cecil before I went into this fight and didn't notice until it was
too late. I guess it really doesn't matter much, as this boss fight
was no more difficult than usual.
I did remember to remedy the weapons
situation before proceeded with the rest of the Tower of Zot. Since
I happened to have a spare Rod from a previous go at getting the Imp
summon in my inventory, I put that on Tellah when I took his
equipment, since he'll be leaving us for good in a bit when we go to
deal with Golbez. The Big G does what the villain always does here
and takes his goods without fulfilling his end of th bargain, and
Tellah tries to kick his ass but dies in the process.
The fight with Valvalis was pretty
standard, too. I beat her in her tornado form, which I guess is sort
of a 50-50 thing. Since this next bit where Kain gives us the Magma
key to get into the Underground is a scripted cutscene, there's
really no change from when I did this a couple years ago, so when
that was taken care of, I went to see if I could get the Imp summon
again. Just about the time I was going to give it up for the night,
I wound up getting it. It's been awhile since I got it this early in
the game, so I'll hold onto it until I get Rydia back in the party
again. That'll be here in a bit, so I won't have to hold it for very
long.
There's a reason I've been trying so
hard to get this. It'll become more clear when I get to the moon,
but for now, the fact that it only costs one MP to use, so it's
cheap. Since that's taken care of now, I think I'll just move on
with the main storyline so I can actually give this new spell of mine
to its intended user. See you next time, folks, and until then,
DFTBA!
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