I probably should have put a name from
the party in the title, but I'm not sure how well the reference to
Jory Caron's fan mail show
would have worked if I had.
Plus, this cave is more like a sadistic
version of Pee-Wee's Play House
than anything, and I'm not sure how to make a title out of that
without attracting a slightly different kind of audience.
But seriously, this cave is a real pain
in the ass. There's one level that has an entire wall of doors that
don't go anywhere, which would be bad enough if every single door in
this dungeon weren't booby trapped. No, really, every door here is
booby trapped and will literally attack the party when they try to
use them. But I'm still going to open them all, just for
completion's sake, because I usually try to get as much as I can
anyway.
I don't usually open all the Trap Doors
in the game because half or two thirds of them just go to little
empty rooms. Maybe those rooms had things in them in the Japanese
“hard mode” version of the game, but footage of that is kind of
hard to come by, from what I understand. The rest just go to potions
of one sort or another and weapons and armor that we've already got
the next upgrade for.
Beyond that, the only things really of
note about the Trap Doors is that they have a one-hit kill called
Disrupt, which they use after doing something called “search” so
that we can tell who's going to get hit by it, which means that
having lots of Life potions is almost a must; and that if their HP
gets critically low, they turn into some other kind of monster, with
full HP for whatever that monster is. Most often, almost exclusively
in this run, that other monster was a Manticore. The one I decided
to wait to do until my way out turned into a Yellow Dragon, and I do
believe another possibility is Green Dragons.
But it seems that booby trapping all
but two of the doors in the place with monsters wasn't enough
security for whoever sealed the cave. Plus, this is a video game, so
we can't have a critical moment without a boss fight involved at some
point. Remember the trash compactor scene in Star Wars: A New Hope?
We're going to have to fight a possessed version of one of the
crusher walls. It's not a hard fight if the party is capable of
hitting the wall hard and fast. Otherwise, it'll crush everybody
and/or turn them into stone. But really, it's not so hard if you've
saved all the throwing weapons you've gotten for Edge by this point
and have the Virus spell for Rydia and decent weapons for everybody
else.
Unfortunately, it's a hike back out,
but the regular monsters in the cave are, by and large, no big deal.
But there's a reason we can't just use an exit spell to get out.
Kain's still being controlled by Golbez a little bit, and he jacks
the crystal from Cecil when they get to the cave's main entrance. So
Kain's out for the time being, but he'll be back before we know it.
The next step is to go to the Dwarf
Castle, where King Giott tells the party to go to Mysidia. Turns out
the Elder there is trying to wish a giant, space-faring airship back
to life. This ship is called the Big Whale, not that it really
matters. There's a free inn and a Fat Chocobo aboard this new ship.
We'll need those things because we'll be going to the moon in a bit.
Cid puts a big drill on the Falcon so we can dig out of the
underground at Agart.
But once we've done that, we're going
to hold off on going to Mysidia for a tad. We've got a few more side
quest items to deal with first, in Side Questing Across the
Underground, part two. Stay tuned!
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