This part will more than likely not be
as long as the first Side Questing issue, but we'll be closer to some
really cool stuff, and have two more summons for our trouble.
Plus, a lot of it actually takes place
on the Surface World. So let's get started, shall we?
Our first stop in this little world
tour of ours is Fabul. Everybody there is happy to see you, with the
exception of Yang's Wife, who's at the top of the castle's Left
Tower. She'll be upset to hear that her husband is all messed up
from saving the Dwarves and sleeping it off in the Sylph Cave.
She'll start cooking an onion to cover her tears and then give you
her frying pan and tell you to go ding him one with it.
From there, it's off to Mist to pick up
a few secret items. The fireplace in the one house there has a
hidden passage in it. Follow the passage right and find a Tiara,
which is a helmet for Rydia or Rosa. I think I could have gotten
this in Tomra, but I ran short of gold. Worth the price there, and
the effort to find here, as it'll put its user's defense through the
roof, relatively speaking. That'll come in handy for the next few
things we do that involve fighting. The other two chests have a Ruby
Ring and cloth armor. Worth taking for the gold. Go through the far
wall and follow that hidden path to find the Change Rod. This is
something for Rydia that has the added effect of casting Piggy when
equipped and/or used as an item. There's also a guy in the town who
tells the party that the spirit of Odin is sleeping under Baron.
Go to Baron and go down the basement of
the Right Tower. There, the King of Baron shows up and tells Cecil
that even though Kainnazzio got the better of him, the king can still
help, as Odin, if the party can kick his ass. The condition for this
to happen is having beaten Leviatan and Asura in the Land of
Monsters. There was a book in the Land of Monsters library that
gives a clue on how to beat him. It's simply a matter of spamming
Odin with as many lightning attacks as quickly as possible. This
means Edge's Blitz spell, Rydia's Indra summon, and having Rosa
equipped with Lit arrows. And you've gotta be quick about it, too.
If he gets his self-named attack off, it'll wipe the party out in one
hit and they won't stand a chance. By now, though, I'm ready, if
just barely, so it's just as well that I go down there and say “come
at me, bro!”. Beat him down and Rydia gets the Odin summon.
For this next bit, it's off to Eblan to
get the Enterprise and the Hovercraft so we can go get the Adamant
Ore from Silveria. The hovercraft will get us to the mine where the
dude wanted the Rat Tail will turn over the Adamant
Once we've got the Adamant, it's off to
the Underground again. The first stop there is Kokkol the
Blacksmith's shop. He was depressed last time we were there because
he couldn't find any Adamant to work with. Give him what we got at
Silveria, and he'll forge the Legend Sword into something better.
And since I can't recall having ever done this in this particular
order, we'll be coming back this way when we're done with the Sylph
Cave because he says to come back later.
This time through the Sylph Cave is a
real slog, but it's worth it. On top of getting the Sylph summon,
which siphons off HP from a monster and distributes it evenly amongst
the party, we get several high-powered potions, the Full Moon
Boomerang for Edge, the Avenger Sword for Cecil and Kain, when he
comes back, and some more Medusa arrows, which were actually rather
handy when I had them previously in this playthrough. Even saved me
from a couple Malboros in this cave by turning them to stone.
But anyway, once you get back to the
Sylph House down there, whack Yang with the pan his wife gave you.
Yang wants to rejoin the party again, but he's still too messed up
from blowing up the Super Cannon, so the Sylphs join up as a summon
for Rydia in his place. We'll be seeing Yang again in a bit, though,
even if he's not a member of the party. Grab the chests on the other
side of the room to get the last weapons Yang had and use the
teleport pad on the top floor to get out of the cave.
Back at Kokkol's it turns out he's not
done with the sword yet, so it's time to advance the story. This
means it's time to go back to Mysidia. On the way there, I stopped
back at Fabul and saw Yang's Wife one last time. She took her pan
back and gave you the Spoon Knife in exchange. I'm not sure if that
can be equipped as a weapon, off the top of my head. I can't
remember having tried. If it can, it'll be worth cloning a few dozen
of, because it's a good throwing weapon. Maybe I'll do that, should
I try to farm the Imp summon.
Speaking of, should I try
to farm the Imp summon? It's a crap spell, but it's a good way to
also farm other items that can be used for gold, or throwing weapons
later on, and I'll be needing those later on, I can guarantee.
For now, though,
let's go back to Mysidia and see what's going on there.
Soon
as you go into town, the Elder comes out to meet you and says you're
needed in the Tower of Wishes. It seems the village's wish has been
granted. The Moon's Ship of Light, the Big Whale, is returning. It
comes up from the deep and
floats thirty stories high as the cutscene goes on to explain
that the party is being summoned to the moon by an unknown voice.
But
we'll get to that next time, in issue number 18, You
Will Go To The Moon!
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