This was long to play through, but I
don't know how long the actual article will be.
Last time, I said I'd give the Cursed
Ring a shot, just to see what it did. I put it on Tellah and got in
a fight. Statwise, it's weak, relative to what else is available,
when equipped to a character's hand, and all that seems left of that
character in a fight is that whatever position they were in before
will still be filled. The monsters won't attack them, they can't
attack the monsters. I think the Cursed Ring is one of those things
that was supposed to have been pretty much dummied out of the game
when it first came out for the SNES. Otherwise, I think I would have
gotten at least one before, and it would have more obvious effects.
As far as the game itself goes, this
part is long to play through relative to what happens. At least
there are three major fights to talk about.
The Elder in Mysidia says he'll open
the Serpent Road to let Cecil and crew get back to Baron because
Cecil became a Paladin, which meant that he was the hero of a
Mysidian legend. The Serpent Road is kind of like the transporter
from Star Trek or Snake Way from Dragon Ball Z.
So, once you've beamed back to the town
of Baron, it seems that everybody's saying that the king's gone nuts
and has thrown Cid the Airship Guy in jail for civil disobedience.
Furthermore, the castle's locked to outsiders, so anybody who wants
in has to sneak in.
There's somebody who can help with that
in the form of Yang, who can be found at the Inn. Unfortunately,
he's gone a little wacko too. He lost his memory when the ship sank
and is working for Baron with the soldiers. Smack him upside the
head a few times and he'll come around and rejoin the party. He also
has something on him called the Baron Key. Use it to open the
weapons shop and the sewer, through which the party sneaks into the
castle.
There's a few good things at the
weapons and armor shop, mostly for Yang, so it's worth stopping in to
get him the headband, karate shirt, and one thunder claw to use the
cloning trick on. Those thunder claws will come in handy.
The sewer is full of water monsters,
most of which are weak against lightning attacks. It's not a
particularly long dungeon, fortunately. This is going to end with
something that's more than long enough for a SNES game.
Once into the castle, it's possible to
go rest up in Cecil's room in the left tower if need be. Otherwise,
it's a simple matter of finding your way through the castle to the
throne room. On your way there, a dude named Baigan will show up and
try to join the party. Turns out, though, he's a three-part monster
who wants to beat your ass. Doing it to him first is no problem.
Have the twins use their Twin magic, which should take out Baigan's
arms and do massive damage to the rest of him. Take out the torso,
and he'll go down in about four rounds tops.
Play your cards right, and you won't
have to go use Cecil's room to rest up again, but it's still there if
needed. Otherwise it's a straight shot from the front door to the
throne room, where Kainnazio the Water Fiend has taken the king's
place. Just as Edward is one of the most useless playable characters
I've ever used, Kainnazio is one of the easiest bosses I've ever
fought. The fact that Tellah not only got every spell in the game on
Mt. Ordeals, but can also use all of them with the exception of Meteo
puts you in a situation where you've got a character who's almost as
broken as the Metal Blade in Mega Man 2. All you really need to do,
I think, is have Tellah use Lit 3 on Kainnazio and the fight will be
over in one round. No, really, it's just that easy. Tellah can
pretty much murder the Fiend of Water all on his own, making the
others pretty much useless here.
Just make sure you've got Palom and
Porum unequipped beforehand. Immediately after this battle ends, Cid
busts into the throne room, looking for trators but finds the party
instead. Seeing that it's Cecil he's just insulted, Cid takes the
party to the latest airship.
Along the way, the ghost of Kainnazio
decides it's time for a scene from Star Wars and tries to crush the
party with some hallway walls in the castle. The twins save the day
by getting stoned. Or more correctly, they turn themselves into
stone to stop the walls. But at least there's an open slot for Cid
to join the party now. With much sorrow, they head off to the new
airship, the Enterprise.
Meanwhile, Kain and Golbez talk about
how to get the last crystal. They decide to use the fact that
they've got Rosa hostage to make Cecil and gang get it for them.
Once that's decided, Kain goes to tell Cecil to either get the
crystal from a place called Toroia or watch Rosa die.
As glad as I am that Square had the
balls to be that cinematic in a Super Nintendo game, I've always
needed a break after such a long sequence. So, with that, I think
I'm gonna give this a rest for awhile and pick up next time, when we
find out just what happened to everybody's favorite Web celebrity
inspiring pussy after that ship sank.
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