Spoiler alert about Tellah. Right off,
he's toast.
Yeah, we're starting off with a
cutscene again. This time, the party confronts Golbez about turning
over Rosa in exchange for the Crystal of Earth. Big surprise, it
turns out that Golbez wasn't being what one might call exactly honest
when he said he'd make the exchange. Tellah uses the opportunity to
charge in with a mighty Nostalgia
Critic impression in an attempt to extract vengeance for the
death of his daughter. Unfortunately, he burns through all his MP
and then some before he even gets around to casting the Meteo spell
he wanted so badly to use in this situation. But even then, the 90
MP he had would have been just shy of enough to cast it once. So,
Tellah uses his life force to cast it instead, and the strain does
him in. Sadly, this is only enough to drive Golbez off for the time
being, taking the crystal with him. At least it broke his hold on
Kain for the time being and opened up slots for him and Rosa for the
upcoming boss fight against Valvalis, the Fiend of Air.
But before we get to that, Kain rushes
the others off to save Rosa from a giant metal orb that's about to
squash her. Naturally, there's a little “getting cozy”, in Cid's
words, but that doesn't last long, as the party decides it's best to
get out while the getting's good. And that's when Valvalis attacks.
Probably the easiest way through this fight is to have Kain jump on
the fiend's spin, let the other three guys just attack, and have Rosa
heal as need be. 'Cus o/~ this
fight could really drive you insane/Let's have a boss fight again...!
o/~ Sorry about that. Thought I was on GlitterRock's
Cap-Page Board for a second. The Rocky Horror Picture Show is
rather popular
around there.
Once that little boss fight is over,
Rosa casts an Exit spell that sends the party back to Cecil's room in
Castle Baron. There, Kain explains that even though Golbez has
captured all four of the world's elemental crystals, he's only got
half of what he needs to actually pull off his mission: to open a
path to one of the planet's two moons. This has something to do with
getting more power or some such thing, but this is explained more
later.
Kain continues that there are four more
crystals to be gathered, called the Dark Crystals, presumably with
the same elemental properties as the other four, only using the dark
side of those powers instead of the light that the first four did.
The only clue as to where these other four crystals might be is an
item Golbez gave Kain called the Magma Key. Kain says that even
Golbez doesn't know quite where to use it. Talking to people around
might yield clues to where, but I know now and can say flat out that
the place we're looking for is the town of Agart.
But that's a matter for next issue. As
I said last issue, one of the downsides to doing all this after work
and/or late at night. There's not nearly enough time to do as much
of this as I might like, but it's secondary to being rested, cleaned,
and groomed for my day job. So, we'll just have to wait a day or two
to get started with the first part of Cecil
Underground.
No comments:
Post a Comment