No ringtails here, folks, and I'm glad of that!
Just a lot of travel. The Professor's people confirmed that
Cooper was in the port city of Bakku, which was pretty much due west,
just like they said. The only hitch is to follow the south coast of
the continent we come to.
There's a few things that happen here, of course. We learn about
the town of Linze and the Tower of Light we'll need to get beyond it.
And we learn about a young lady who's boyfriend is stuck in
Lorbinia. I suspect we'll be going back there eventually, for one
reason or another. Unfortunately, we also learn that Cooper has
skipped town and gone running off to the Old Cave in Grenoble. I
guess that makes him more like Locke
Cole than Sly
Cooper. Either way, we have to go chasing after him.
At first, I was hoping I could sail to Grenoble from Bakku, but no
such luck. By the time I'd figured out that I wasn't going to be
able to pull it off, I'd used up enough of Jerin's MP that I couldn't
use the Warp spell. Fortunately, though, I did have something to
remedy that in my item list. Once that was taken care of, it's off
to Grenoble. At least the Inn there is only 40 gold.
Truth is, I was rather hoping I'd get to do a quest or two in the
Old Cave while I was looking for Cooper. It's probably my favorite
side part of the game. No such luck, though. In this case, paying
the 50 gold to get into the Spring Basement so we can talk to the guy
who gives us that stuff only gets us access to the fifth level of the
cave, where Cooper is. There's some decent stuff to be had along the
way, but no special items.
Once we find Cooper and talk to him, he'll try to use an Escape to
get us out, but it won't work because it's wet or something. Jerin's
magic is what gets us back out. And since we're being all cheap-ass
about this, I use the warp spell again to get us back to Carbis
again. Of course, I think it goes without saying that trying to sail
back would not have gone well, given my previous attempts at such
things.
Back in Shaia's lab, the two catch up on old times for a bit, and
Cooper tells the scientist that he saw how their biggest invention
was broken. They explain to us that they'll need something called
Alumina to fix it, and that seven pieces of it should be enough. The
good news is that they know where to get it. The bad news is that
it's up to us to fight our way through about five more dungeons to
get it. At least they tell us where to go: a place called the Fargo
Islands. I was not aware that there were so many islands in North
Dakota's biggest city.
But since this is a good place to stop, we'll do just that and at
least start looking for Pee-Wee Herman's aluminum foil collection
next time, in issue #23. Who knows, maybe we'll even find the
Biggest Ball Of Twine In Minnesota while we're at it.
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