There's really only one thing that I
can guarantee to actually happen here.
We're gonna get Excalibur for Cecil.
It's at Kokkol's Blacksmith Shop now that we're back from the moon.
That's what he wanted the Adamant and the Legend sword for when we
were there last. He gives you the sword and says that he's got his
confidence back, so he opens a weapons shop that sells throwing stars
for Edge and Samurai arrows. They're good items, but, at least for
my style of play, not worth the price being charged for them. We'll
find the throwing stars as we go along and the Artemis arrows we get
on the Moon are better.
From here, it's sort of a world tour of
places I could either just ignore or have already been. The plan is
that I'm just go around to most of these places again, for the most
part, cloning swords and other items that Edge can throw via his Dart
command. These things will be just as good or better than what we
could have gotten at Kokkol's, with the added bonus that we might get
some more levels and additional summon spells that there aren't
specific quests for. With the exception of a few things, this will
be something of a compilation of single-paragraph mentions of where I
went and that, more than likely, nothing interesting happened. Of
course, if something interesting does
happen, there'll be more.
The first place we're gonna go is Eblan
Castle. There's some good stuff here, at least. There's a Drain
Spear in a well-guarded chest at the top of the right tower. To get
to that particular chest, you need to find a secret passage and come
at it from behind due to a pit that leads to another chest on the
floor below blocking the one we're after. In the other tower is the
Slumber Sword. Both these weapons are imbued with effects that heal
the user for the damage given to the enemy, in the case of the Drain
Spear or put enemies to sleep, in the case of the Slumber Sword. And
aside from that, there's just potions to add to the stockpile.
They'll certainly come in handy later on.
Once we're done with that, things begin
to get a little tedious, since we're not especially likely to find
anything new. With that in mind, I'll try to throw out as many
distractions and stream-of-consciousness stuff as I can along the
way. I'd like to think that'll help keep this from being as boring
to read as it is to actually do. Maybe I'll even have a bit of
success with it. So here we go.
Let's begin this little trip All
Around The World by going a few places we can't go with the Big
Whale. I probably could have gone back to the Sealed Cave, the Land
of Monsters, and the Sylph Cave while I was in the underground to get
Excalibur, but I wanted to do Eblan first because I knew there was
new stuff in there. Now that we've got it, we're going back to Cave
Magnes.
The good thing about Magnes now is that
once the magnetic field is gone, it never comes back. Between that
and our markedly higher levels, we're now free to kick pretty much as
much ass as we want without impediment. The only way that isn't
quite true is if and when we take our weapons off to clone them.
I've set myself a limit of six of
everything, and a dozen of whatever Edge can equip, because he can
have weapons in both hands. What's really going to make this long
and boring, at least for me, is that it seems that I've already hit
that limit for everything I'll want to actually use. I don't want to
go too overboard on it because I know that unless I get really
liberal with throwing things, I'll probably never use what I've
already got, or if I do, it'll be too late in the game for it to
really matter much if I do run out. The only thing of interest I
really got out of the trip through Magnes again was a ton of Poison
Arrows, so I went and sold those off when I got back to Toroia. So,
it's time to move on.
From Toroia, it's off to the
Underground with a quick stop at the Big Whale to drop off the stuff
I've already cloned with the Fat Chocobo so I don't use it before I
mean to. This includes the Spoon, since I can't use it as an
equipped weapon.
Once we're done there, our first stop
in the Underground will be Sylph Cave. I think I got everything out
of here, but my luck is that if I don't go again, I've
forgotten something that might come in handy.
Of course, just my luck I'd forget how
complex this cave is. It took some time getting through here the
first two times I was here, and this was no different. So, after
finding my way back to the Sylph House on the first try, which was
bound to happen, I guess, I got lost on the way to the only treasure
left in there that I hadn't already gotten. The worst part of it is
that none of it was really worth the effort. So I just got out of
there and had done with it.
That got me to thinking, though.
Chances are, I've already gotten everything of any value out of the
other caves I was going to go to, and since I've already farmed up
enough throwing weapons for Edge, I'll just get on with a couple
other little items of interest before moving on. After all, why
delay the inevitable longer than I already have if there's nothing
interesting likely to come of it?
First, may as well stop at Kokkol's and
pick up a few Shurikens for Edge, since I've got a ton of gold that
I'm not likely to be using anyway. Between the other stuff I've
farmed up and what I'll find later, 20 more should be sufficient.
There's also the matter of the
nightclub in the village of Toroia. I don't think I mentioned that
before. It's an optional area there that really doesn't have much of
a purpose. It's mildly entertaining to have nine dancers come out
and put on a show, but there's a special pass that you need to get in
and it costs ten large to get the pass. While it's entertaining,
it's not worth the ten grand unless you're looking to waste a little
gold like I was here.
For those of you who have endured this
far, allow me to recommend and ongoing Let's Play of this game by one
HCBailly of YouTube.
Perhaps he's not CLG's
Apple, but
I've quite liked other
LPs,
Bailly has done. I'm also making my
own playlist of this one. Check it regularly for updates.
With that, though, I think I'll wrap
this up by inviting you all to keep an eye out for the next issue,
when we take on the first part of the final dungeon in the game. But
that's for Issue #22: Moonraker!
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