Take One, anyway.
I admit it. I've been procrastinating
on this one. I haven't wanted to make time for it, and there's a
good reason for that.
See, the thing about this particular
dungeon is that I've always found it to be confusing as all hell. I
know there's a way through it, but I've never been able to figure it.
I had hoped that this time would be
different. No such luck, I'm afraid. There's just too many things
that need moving and adjusting in just the right order. And it seems
like I keep hitting dead ends where there should be paths to get
through. What's worse is that, at least in this case, everything
seems backwards from what I've seen and read before.
Even with the strategy guide I've been
using, I'm still stuck on this one. But then, I've been using it as
only a rough guide, too, so that may well be part of the problem.
What I think I'm going to do here is
put this on hold for a little while and use the time to consider my
options and ask for help. I'm a bit lost, but I do know of places I
could look for help. There's the fine folks at County
Line Gaming that might know a thing or two, and I know there's at
least one full LP of the game on YouTube that I'll check out, too.
In the meantime, I might start a new
game on LoM, and maybe start doing a different game as well.
So, until then, any help would be
appreciated. See you again soon, folks!
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