OK, I think I'm starting to get an idea
here. It's a stupid idea, and more complex than it needs to be, but
that might just mean it's just dumb enough to work.
So, my idea here is to break this thing
into two different branches. Branch A will continue the way we've
been going, trying to get through this craziness that is the Mindas
Ruins. And since I've got an entire memory card for this game right
now, I'm going to do a second, somewhat parallel branch where I do
some other artifact at this point in the game instead. Everything
that came before will still have happened, I'll just be doing some
other dungeon instead.
But anyway, Mindas. Maybe if I give
this a little different shot here, I can get someplace. The whole
place looks like some ancient Central or South American ruins, kind
of like Machu Piccu. I'm
sure there's an English version of that song on YouTube someplace,
and maybe I'll find it by the time I get through this.
The quest here is that Teapo has gotten
out of Domina and gone looking for tea leaves in the Mindas Ruins
with the aid of the onion kid. Naturally, the two got separated, and
now the onion kid is at the entrance to the dungeon telling me that
Teapo is lost in the ruins someplace.
Once I get in there to go after Teapo,
there's this weird looking creature called a Flowerling. There are
clearly delineated male and female Flowerings, which will be
important to know in a bit. The first one we meet is female, and she
tells us a little bit about the place. There's a handful of
telekenetic dudes here that handle opening some places, as well as
sets of other Flowerlings that control various gates that block
various paths based on what pattern various trios of Flowerlings are
on along the way.
I think I've got some of this figured
out. Not nearly enough, of course, but a thing or two. The trios of
Flowerlings are either male or female, and are in communication with
another of the same gender who opens or closes the corresponding gate
depending on what way the trio is standing.
If I go right from the one who tried to
tell me about how the place works, I get a dead end. If I go to the
left, there's a couple screens with fights, an ancient temple with a
save point at the base, and headed on to the left, there's a male
flowerling who says he opens the way to the underworld with his
telekenesis, but it gets very tiring. Going up leads to a trio of
female Flowerlings that open a gate that's the other direction from
the telekinetic dude. To the left of the dude is another guy who
says he's turned on the telekinetic power once you talk to him.
After that, I get horribly lost and am
not really sure of what I'm doing any more. I know there's a way
through this somehow, and I'm hoping I can figure it the hell out.
But really, I think this is the one part of the game that actually
got me to quit on multiple occasions. I could very well be doing
this wrong. Only time will tell, I suspect.
So, anyway, chances are, we'll get
started on Branch B next time. Wish me luck, folks. I'm going to go
nuts doing this one, and I may not even finish.
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