Saturday, June 23, 2012

TEXT PLAY SIDE GAME: Final Fantasy (NES 1990/PS 2003 [Origins]): Issue #5: Stuff And Things


This might not advance the plot much, but some interesting things will get done.

Now that we've got Matoya's Crystal Eye, she'll give us a medical herb in exchange for it. Take it to the prince in Elfheim, and when he comes to, he'll give you the Mystic Key. Maybe it's all the years of reading 8-Bit Theater that made me think of this, but I can just picture the Prince of Elfheim describing the situation to his shrink later, and doing it something like this.

First, however, is the matter of getting the herb from Matoya. She'll turn it over in the form of a Jolt Tonic when we give her the Crystal Eye. Get that back to the prince in the Elven Castle and he'll turn over the Mystic Key. There are several locations we've already been to that the Mystic Key works in to open up extra rooms.

The Elf Castle only has a few hundred gold and weapons and armor that wasn't as good as what we got at the Marsh Cave. The same can be said for Corneria Castle. But at least they have the Nitro Powder there. That will come in handy when we actually get to the next chapter in the story.

There's also stuff in the Temple of Fiends. The stuff there is actually useful, worth the time to get. It's two swords for the fighter: the werebane, which is super effective against werebeasts, and the rune blade, which is strong against magic users.  I'll be keeping them and using them from time to time because I like exploiting weaknesses like that every now and then.

There's also things to go back and get in the Marsh Cave and the Western Keep, but I'll be doing that after I do the class change thing later on because I like to grind once I have my party promoted to their stronger forms.

For now, though, it's off to visit the Dwarves. They'll blow open a channel for us to move on to other areas of the game. See you soon with that, and as always, more Legend of Mana, too!

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